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Post by peacemaker on Oct 30, 2016 22:15:35 GMT -5
It sounds simple, but I can't seem to find how this is done so i am looking for someone to point me in the right direction. With GTW came the glass display cabinet called the "Modern Metallic Illuminated Display Case" where you can place and take out items without the glass part of the mesh obstructing you from doing so (aka when you pick up the decor item, you aren't picking up the cabinet instead). I want to find out what attribute in the resources makes this happen. I don't want to clone the object to get the effect as I have a few ideas where this would be handy to apply, and they are not all cabinets and i don't want the GTW requirement.
I don't have any object to share as this is more of a technical "how'to" question rather then something not working right.
clarification: The cabinet allows you to place an object within the glass surround, and you can pick up the decor object from within it. Generally, if you place and item behind glass, when you try to move the decor object the game thinking you are picking up the cabinet. I want to replicate the GTW display cabinet behaviour where you pick up the decor items within the object rather then the entire object.
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Post by inabadromance on Oct 30, 2016 22:37:28 GMT -5
I'm assuming you tried importing its footprint and that didn't work.. ? But, there's a base game athlete case that has the ability to place and pick objects. You'd have to unlock it (since it's an achievement thingy from a career) and un-tick "edge against wall". Could that work? I'm still curious to know if someone does know what controls it specifically.. but it's something
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Post by MisterS on Oct 30, 2016 22:39:07 GMT -5
Object Definition - Just copy out the tuning and tuning id from the cabinet and paste it into whatever else. I just did it with a shower and added a slot and sat a watering can inside it.
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Post by peacemaker on Oct 30, 2016 22:40:57 GMT -5
I haven't imported the footprint but i had a loot at it and seems to be exactly the same as the cabinet I have. I want to apply this attribute to a glass shower too (because i have placeable decor on the inside) so cloning an object for this is out of the question. I will try importing the footprint to see if there is something I missed just incase.
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Post by MisterS on Oct 30, 2016 22:44:16 GMT -5
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Post by peacemaker on Oct 30, 2016 22:46:27 GMT -5
MisterS, as i said above I want to apply this to more then just a display case. The tuningID is just a generic display pedestal entry so that wouldn't work in the case of a glass shower, or other glass objects that already have a tuning ID that needs to stay the same. Nonetheless, i will see if its the tuning that affects this attribute, and if it is I will if I sift through the tuning code to see what makes it do what it does.
Off to do some testing.
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Post by MisterS on Oct 30, 2016 22:57:28 GMT -5
If you look at the object polygons in the footprint, it has objects ticked in the intersection type, it just be that. If an object has a footprint that does not have object polygons just use the cabinet one. Yeah that works, I just put my coffee cups in the shower, its a good idea
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Post by peacemaker on Oct 30, 2016 23:06:45 GMT -5
I just did what you suggested MisterS with both the tuning ID change, and the footprint (which was exactly the same as my own cabinet when i compared them), but just like before, I can place the item inside the display, but I cannot pick up the placed object to move it, the game instead makes me pick up the entire cabinet instead. So there must be something else about the display that gives it this behaviour.
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Post by MisterS on Oct 30, 2016 23:10:12 GMT -5
Yeah I see what you mean
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Post by peacemaker on Oct 30, 2016 23:14:43 GMT -5
I thought perhaps it was a materials definition but it almost seems like priority sorting is occurring, Boolean stating that if the cursor is over a decor item is is selected first before the cabinet. But I just can't seem to find where that information is to replicate it. It is either very well hidden, or its staring me in the face. i have yet to find out which it is.
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Post by MisterS on Oct 30, 2016 23:20:18 GMT -5
I just dug through the model lods, I probably followed the same path as you, I cant find anything either right now.
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Post by peacemaker on Oct 31, 2016 1:03:51 GMT -5
Hopefully its in a form that tangible and not one of the unknown resources. I will keep digging, but maybe someone else has found it or knows where to look. It would be really helpful.
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Post by orangemittens on Nov 1, 2016 14:57:27 GMT -5
It's in the Flag of the glass group in the LOD: Copy that number into the corresponding glass group in your object and I think that should do the trick.
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Post by peacemaker on Nov 3, 2016 20:34:05 GMT -5
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Post by MisterS on Nov 3, 2016 20:49:46 GMT -5
Sometimes I just leave things and wait for OM to give the correct answer :D
(And then steal it when someone else asks)
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