Post by Renorasims on Nov 17, 2016 13:05:05 GMT -5
Hi creators! orangemittens
I really hope someone here knows and/or is willing to help me with this since I starting to loose my sanity a little (I want this to work sooo bad!!!) when this is not impossible and it works I vow to write a tut to avoid other creators loosing their minds over this!
This week I've started a new project; creating a default replacement (override) eye set with 3 of the 18 colors Heterochromia iridum; 2 different color irises. I've seen some creators do it but only as a face paint category which misses the effect of a gen-based 'trait'; children won't be able to inherit this feature from their parents.
First I started creating the idea I had in mind in the faceprint category (see first screenshot of this post) since this is the only method that's been known to work so far.
I've 'studied' the differences between face paint category and override files to see why it hasn't been done previously.
Monday and Tuesday I had made a face paint category eye fitted to my wishes and it worked in-game. I regret not making screens of it since this was the only time my sim didn't look like a Cyborg or other alien species...
don't be scared of Iva though :P she can't help it (see screenshots)
Unfortunately I haven't been in the creator business long enough to be a 100% sure that there is no difference other than;
-When creating a override you clone the EA eye texture that is 1024 x 2048 (RLES2) and the RLES is 512 x 1024.
With this in mind I started making my textures that i wanted to use fitting to the default textures so it presumably would work.
It seemed really logical; as long as I comply with the default settings I should be working. or so I thought...
I work with Alf-si hoar eye textures since I like them the most and took one of pralinesims faceprint category eyesets with Heterochromia iridum as a starting point to see how it works. Since I'm only in the testing fase and it is for personal use only they won't mind I think . All these textures are unfortunately 2048 x 4096 (HQ) so I had to make them according to the textures sizes of EA but even then; Iva still looks like a alien
After four days of trying all kinds of things i'm still stuck and not even sure if this is possible or not so therefore I thought it might be a good idea to have some professionals looking into this
My first question is: is the idea I have in mind (see upper part) even possible? s4s technically speaking?
I thought it would be since it's also possible as a face paint...
I would be forever grateful with any help I can receive!!!
I really hope someone here knows and/or is willing to help me with this since I starting to loose my sanity a little (I want this to work sooo bad!!!) when this is not impossible and it works I vow to write a tut to avoid other creators loosing their minds over this!
This week I've started a new project; creating a default replacement (override) eye set with 3 of the 18 colors Heterochromia iridum; 2 different color irises. I've seen some creators do it but only as a face paint category which misses the effect of a gen-based 'trait'; children won't be able to inherit this feature from their parents.
First I started creating the idea I had in mind in the faceprint category (see first screenshot of this post) since this is the only method that's been known to work so far.
I've 'studied' the differences between face paint category and override files to see why it hasn't been done previously.
Monday and Tuesday I had made a face paint category eye fitted to my wishes and it worked in-game. I regret not making screens of it since this was the only time my sim didn't look like a Cyborg or other alien species...
don't be scared of Iva though :P she can't help it (see screenshots)
Unfortunately I haven't been in the creator business long enough to be a 100% sure that there is no difference other than;
-When creating a override you clone the EA eye texture that is 1024 x 2048 (RLES2) and the RLES is 512 x 1024.
With this in mind I started making my textures that i wanted to use fitting to the default textures so it presumably would work.
It seemed really logical; as long as I comply with the default settings I should be working. or so I thought...
I work with Alf-si hoar eye textures since I like them the most and took one of pralinesims faceprint category eyesets with Heterochromia iridum as a starting point to see how it works. Since I'm only in the testing fase and it is for personal use only they won't mind I think . All these textures are unfortunately 2048 x 4096 (HQ) so I had to make them according to the textures sizes of EA but even then; Iva still looks like a alien
After four days of trying all kinds of things i'm still stuck and not even sure if this is possible or not so therefore I thought it might be a good idea to have some professionals looking into this
My first question is: is the idea I have in mind (see upper part) even possible? s4s technically speaking?
I thought it would be since it's also possible as a face paint...
I would be forever grateful with any help I can receive!!!