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Post by apricity on Nov 20, 2016 1:13:26 GMT -5
Hey folks. I'm in the process of making some custom paintings/wall decorations for my game. The issue is finding suitable existing decorations of the right sizes. So many of the game's paintings are small.
I'd really love to use one of the big "posters" from "Get To Work" but I realized that they don't give any environment score, and I'd really prefer my custom objects to provide at least small boosts to room decoration. But I don't know how to change the stats on an object, such as Environment score. Or more specifically, to add an environment score to an object that initially doesn't have one. I've searched for tutorials on the subject but come up empty so far.
Can anyone point me in the right direction? Thanks in advance.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 20, 2016 5:33:19 GMT -5
You would have to, "Clone", from another Painting with the Environment Score that you want....In this Example, you could start with The Tragic Clown Painting and Swap-Out the Mesh and Texture - Due to the, "Tuning ID", it would still Function as The Tragic Clown Painting. The Tragic Clown NPC is Priceless Funny...hehe. Rock On!
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