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Post by ciablue on Nov 26, 2016 9:49:44 GMT -5
Hi! First! Thank you for your help! Much appreciated! Im am very new to Blender and not overly familiar with functions and shortcuts. (Learning as I go:) ...Okay more like hounding you all while I learnlol) Im still a but unclear on how I should highlight and adjust things. Am I to use the bounding box, or click each vertice on its own? Do I stay in edit mode? Should I use Vertex Select, Edge Select, or Face select? I see that when I move the UV field about it changes what I see on the model. But I'm unclear on how to differentiate the skirt from the legs just by looking When I try to interact with the plus minus buttons it says that its unable to so in edit mode. Now I did see MisterS make mention of exporting the UV layout to you 2D editing program so that you could use it to adjust the texture to match the UV where you cut it off. This is the step I stopped at, having only gotten as far as editing the texture. (This is what you're trying to help me with now, I think.) For the extra geometry. You said that I have to cut the mesh up to he point the group 3 starts? Is this something that I fix here? Or that I look out for in the earlier steps? (Did that happen when I joined the nude mesh with the skirt? And can it be avoided by snipping things with greater care?) Sorry for all the prattle. Hope my questions make sense.
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Post by inabadromance on Nov 26, 2016 13:19:41 GMT -5
I'm going to try and reply all the questions, sorry if i miss something Xd.
For this particular item and what you want to do, you can select with vertex select. To select the skirt from the 3d viewport, hover the skirt with your cursor and press L to select it, same with the back part of it. Once it's selected (and it's the only thing lined in orange) you'll see only the uv from the skirt on the uv viewport. Once you have that, press B on the uv to create a square selection to select the last row of vertices. Use G, then Y and move it up with your cursor. You might have to move the row above to even the texture.
You have to delete the material from Object mode, sorry! Once you do that, you're going to see the texture spread out over all the mesh so it's better to see.
You can fix the extra geometry here. Different items are cut differently into different (sorry, so many differents) groups. Just go into edit mode and delte the extra vertice from there.
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Post by ciablue on Nov 26, 2016 16:32:28 GMT -5
Thank you! Able to follow along this time around. I moved the Vertice up in the skirt and down in the legs. And managed to edit the front and the back. Werid little lines are gone! (And there was much rejoicing!) Remaining issues are needed to edit the shadows. The legs have texture and seams of old skirt still. I'm currently trying to alter my texture file to see if I can fix it that way. I started trying to edit the shadow to fix the legs but the tutorial is written for Photoshop. I cant seem to locate Layer editing in Paint.net. Not sure if it works like that. So once again I'm stuck :( I did try exporting the shadow file, and erasing the bottom shadow. Then importing it back into SS. When I did, my sim developed that weird seam through her upper body again. And the shadow was still there, but not as dark. I think the remaining shadow is some problem in the DST map? Maybe? Ill keep trying! Random prattle below: learned a neat trick that flips my uv map when I doing my cap So I figured I mention it here. Because trying to flip that last bit about was maddening. After youve selected all of the vertices you want to flip you press the key sequence S - X - 1 - - [hyphen.
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Post by ciablue on Nov 27, 2016 12:25:38 GMT -5
Okay got rid of the leg seams using the method explained by MisterS in his Tut. Shadows are still giving me the blues. Paint.net doesnt do the layer thing like paint. I found and older tutorial for multi channel image editing with paint.net (And friends) However, Im having some trouble following the tutorial as it uses CASTools and not S4S. It calls for me to the click on the 'specular' thumbnail and export a dds file. Which I would then import into DXTBMP and edit from there. I think I exported the right thing. But...not sure Will let you guys know how it goes If anyone knows of a better/diff tutorial I could read please let me know So right now Im wndering where I find the equivilant file in S4S.
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Post by ciablue on Nov 28, 2016 0:02:04 GMT -5
Hi all. Yes. Yes I am still puttering around with this skirt. ( Every time I stumble I start over from the start. I figure the practice will do me good.) Anyway I finally managed to edit my shadow, alpha and what not. (I couldn't make sense of the tuts I found. Downloaded a trial of Photoshop so I could follow a different tutorial. Which led to me understanding what the other tutorial was on about. ) I used the blank CASbump.DDS But I still have some weirdness in the legs. I figured that the last thing I needed to do was import the blank.rles When I try I get an error. This had led me to conclude...this skirt is cursed! Okay Last Update on the skirt! Its all done! Finally! While clicking on the Import button resulted in an error. Batch import seem to work. (No error when I navigated to the file and clicked) So I popped into game for a quick look see. And what do you know!? Everything came together No skin in my skirt. No skirt in my legs. No seams down the sides of my legs. Or about my thighs. No weird vertices seem to be lurking about to make me sad. Thanks for all the help and patience with me! Pics below!
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