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Post by pinkmuffin on Nov 28, 2016 15:21:17 GMT -5
I am trying to make a succulent plant but I dont want to do all in 3D, I wanted to try something like THOSE with shaders etc. Can anyone help? I dont know how to make those "planes" work corrcetly that it uses. What I could do up until NOW as blender (it does not show up correctly in s4s or s4) Thank you for reading!
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Post by anska on Nov 28, 2016 15:42:08 GMT -5
What is the problem with it, if you look at it in Studio or the game?
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Post by Clown Confetti on Nov 28, 2016 15:43:43 GMT -5
Clone a plant that has transparent planes already enabled, so there won't be any extra settings to find in the warehouse for your package. It should show up properly in the game (I've done this without problems). If you want to see the transparency while you're working in Blender: If you want the planes to be "double-sided" in the game, you usually need to duplicate your planes and flip their normals. Edit: no, apparently not :-P I thought I had tested this but I guess I must have confused something.
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Post by pinkmuffin on Nov 28, 2016 15:50:23 GMT -5
Well, where to start? It looks like also in blender the pot is missing. I guess it is because I did this in blender "cycles render" but I dont know how else to do it? How do I map it correctly so that also the pot shows up? Thank you for taking the time!
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Post by inabadromance on Nov 28, 2016 15:51:53 GMT -5
There's no need for duplicating planes on plants, the package per sei has already the configuration to be displayed double-sided in game. If you duplicate AND clone from a plant, then you're going to see overlapping textures.
Btw thank you for that little image/explanation! :D
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Post by anska on Nov 28, 2016 15:58:39 GMT -5
I guess, doing as Confetti said and starting from a plant with transparency is a good start. From this plant, export the mesh, and append your own mesh into it, then join your created circle object into the studio_mesh you want to have it in. At least, that worked for me when I had a similar problem with a plate.
For the plants to be double-sided you will only have to set the respective cut as double sided in Studio though. (Like Inabadromance wrote before *is too slow*)
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Post by pinkmuffin on Nov 28, 2016 16:24:42 GMT -5
Ok I got a little further. My pot is showing but the plant still has the white of the planes showing, in s4 and s4s. Is there something I missed again?
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Post by pinkmuffin on Nov 28, 2016 16:30:53 GMT -5
Also thank you all for responding so fast!
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Post by anska on Nov 28, 2016 16:35:58 GMT -5
In the Warehouse tab, select the Model Lod (or the Model if you only have one Lod), in the data tab on the right click "edit items" for the meshes. Select your Cut/Phong, choose Material > Entries and again "edit items". Here you might have to select a variant state, depending on how many swatches you have - again, edit Material. In the following window select the diffuse map entry, click copy to dublicate it, then change "DiffuseMap" to "AlphaMap" in the menu on the right. Set the "AlphaMask Threshold" to 128 and set "DoubleSided" to 1. Save, repeat for all neccessary variant IDs, save again and you should be fine. (I will make a screenshot later on unless someone else is quicker)
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Post by pinkmuffin on Nov 28, 2016 17:51:46 GMT -5
I tried what you wrote above but now my whole plant is transparent. I cant see it anymore. I see that it is in game but completely see through. HERE is a link to the package and HERE to the blender file. I used the sunflowers in a vase (BG) as an object and made them buyable. Thank you again for your help and time!
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Post by anska on Nov 28, 2016 18:25:54 GMT -5
Sorry for not getting any screenshots up in time, but I see you found your way around anyway. I should perhaps have written "unless your phong already has an alphamap" *coughs* I assume getting rid of the second alphamap should normalise things again - I am sorry for this inconvenience as well. On the bright side, I can now tell you why the leaves of your plant weren't cut out: You actually need transparency in your diffuse for this to work. In other words you should be fine if you simply replace the white bit of your diffuse with a transparent area. =) An EA object which generates transparency this way would for example be the decorative tea display which came with GTG - should you like to compare the settings of your object with one of EA's.
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Post by pinkmuffin on Nov 29, 2016 3:08:34 GMT -5
Thank you for your patience and time! You all where a great help!
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