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Post by PixelHeaux on Dec 1, 2016 5:51:57 GMT -5
I'm just learning how to convert CAS items into clutter decor. I'm finished with my project's basics but I would love for the items to be closer together. I'm having problems looking for a tutorial that will show me how to close the space in between these shoes. Help? Also will I have to UV map or do anything different if I make them closer?
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Post by Clown Confetti on Dec 1, 2016 6:34:55 GMT -5
In edit mode, use the B key shortcut to select things (within the marked area that shows up after hitting the key) to select one of the shoes. Move the selected shoe using the G key, or the moving arrows, or the toolbar shortcut. You can rotate the shoe using the R key. After you've moved it, you can use the A key (select/unselect all) to unselect that shoe and then repeat the process for the other shoe, or select both of them and move them together if they've ended up not centered alltogether and you prefer them to be. Hope that helps! :-) Also, you'll have to disable the "limit selection to visible" button in the bottom toolbar in edit mode, to select the separate shoes easily. I would take a screenshot but I can't right now -- if you can't find it, google can probably help.
Edit to add: forgot, no, you won't have to change the uv-map. That's mostly only if you start adding or removing vertices/faces/edges. If you're just moving, rotating, or resizing parts, you can keep the uv-map the same unless you specifically want to edit it. :-))
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Post by PixelHeaux on Dec 1, 2016 11:11:39 GMT -5
In edit mode, use the B key shortcut to select things (within the marked area that shows up after hitting the key) to select one of the shoes. Move the selected shoe using the G key, or the moving arrows, or the toolbar shortcut. You can rotate the shoe using the R key. After you've moved it, you can use the A key (select/unselect all) to unselect that shoe and then repeat the process for the other shoe, or select both of them and move them together if they've ended up not centered alltogether and you prefer them to be. Hope that helps! :-) Also, you'll have to disable the "limit selection to visible" button in the bottom toolbar in edit mode, to select the separate shoes easily. I would take a screenshot but I can't right now -- if you can't find it, google can probably help. Edit to add: forgot, no, you won't have to change the uv-map. That's mostly only if you start adding or removing vertices/faces/edges. If you're just moving, rotating, or resizing parts, you can keep the uv-map the same unless you specifically want to edit it. :-)) I'm trying this method and the tools are working correctly, the shoes just will not move separately. Would I have to separately the mesh into two individual shoes vs the original one pair of shoes?
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Post by PixelHeaux on Dec 1, 2016 11:23:44 GMT -5
I've figured out what I've done wrong. Thanks so much for the help! :D
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Post by Clown Confetti on Dec 1, 2016 12:51:36 GMT -5
I've figured out what I've done wrong. Thanks so much for the help! :D No problem! :-D
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