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Post by Moon on Dec 3, 2016 12:19:20 GMT -5
I'm having some problem with a few decor objects, I can only get clear textures when I zoom in very close to the object, I did replaced all the LODS (even tried to remove the midium and low LODs) but it didn't work, the textures still look blurred if I zoom out just a bit: Any ideas what could be causing this? could be the mesh itself? Here's the blender file and package if anyone can/want to take a look
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Post by inabadromance on Dec 3, 2016 12:30:40 GMT -5
This is just how the game reads the textures when zoomed out/zoomed in. They are the different states of the textures of each case, that's what mipmaps do. It's the same thing as the issue with the arches. If you want to make it sharp every time, then save the texture without mipmaps. BUT, that's not suggested since it will impact on the performance of the game.
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Post by Moon on Dec 3, 2016 12:36:23 GMT -5
This is just how the game reads the textures when zoomed out/zoomed in. They are the different states of the textures of each case, that's what mipmaps do. It's the same thing as the issue with the arches. If you want to make it sharp every time, then save the texture without mipmaps. BUT, that's not suggested since it will impact on the performance of the game. thank you dear, I just thought it could something else since the other objects (like the aesop bottles next to the lotion in the picture above) have clear texture even when you zoom out a lot :(
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Post by inabadromance on Dec 3, 2016 12:59:43 GMT -5
i see the other textures blurred, maybe those two are more noticeable? :/
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