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Post by amd1016 on Dec 12, 2016 18:14:40 GMT -5
Okay, so I'm attempting to edit an EA mesh (remove the sleeves from a top.) However, when I go to import the mesh back into S4S, it looks like this: I have no clue what I'm doing wrong, as everything looks fine in blender. Here is the .blend file. if someone wants to take a look at it, I'd greatly appreciate it! Thanks!
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Post by Feyona on Dec 12, 2016 19:19:04 GMT -5
Hi amd1016 ! You made a few mistakes. When you import mesh into package make sure that cut number match to original file. Also you need to have the same amount of groups as in the file that you are importing .blend into. In your case original mesh had 5 groups, you deleted 2 of them and also cut numbers don't match. Compare to original file and match cut numbers in each group. Also you need to delete rig.001. Not sure how did you get bone_bone_shape.001 but it's not suppose to be there.
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Post by amd1016 on Dec 12, 2016 19:29:00 GMT -5
Thanks so much for your help! I think I fixed all of the problems you mentioned, but now I get this: I don't know why I can't seem to get it. Blender is too confusing lol. Here's an updated version of the .blend file (ignore those two random shirt patches on the arms lol.) Thanks again!
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Post by inabadromance on Dec 12, 2016 20:11:32 GMT -5
hi! You need to edit the texture manually as well. Export the texture, open it on your image editor (example: photoshop) and edit the alpha channel.
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Post by amd1016 on Dec 13, 2016 17:01:38 GMT -5
Thank you so much!! I should have realized that haha. oops.
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