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Post by wingly on Dec 13, 2016 16:56:36 GMT -5
I have deleted Blender 2.70a, deleted the c:/program file, deleted sims 4 document file and deleted sims 4 harmony. I reinstalled Blender 2.70a and sims 4 harmony; still same result.
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Post by andrew on Dec 13, 2016 17:38:20 GMT -5
Blender is crashing while calculating tangent values. This was a problem in Blender 2.70 that is no longer an issue in 2.78 which is why others are able to import it. To prevent this crash, you can recalculate your normals in Blender. Depending on the mesh, this option may have visible changes that you may need to manually correct afterwards. Please see this post. Another option would be to use 2.78 and Harmony, but I understand that many people are still unable to use Blender 2.78 with Studio at this time.
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Post by wingly on Dec 13, 2016 18:33:57 GMT -5
Andrew...i could kiss you XD after I recalculate, it worked!
Thank you to orangemittens, inabadromance and MisterS for all of your help
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Post by inabadromance on Dec 13, 2016 21:57:06 GMT -5
this thread is full of information xd can't believe it!
so, where did you recalculate the normals..? on 2.70 or the latest?
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Post by orangemittens on Dec 14, 2016 8:14:33 GMT -5
You can recalculate the normals using either version of Blender. If the version you're using to do the actual importing back to Studio is 2.78, this step should not be necessary. The issue was a bug of sorts with Blender 2.70 (the dreaded Blender "error code B" that you can see in Wingly's error reports from the Studio Logs folder). The Blender devs fixed this problem with Blender in some version after 2.70 and it is not present in 2.78.
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Post by wingly on Dec 14, 2016 9:20:13 GMT -5
I used Blender 2.78a to recalculate and import back into Sims 4.
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Post by inabadromance on Dec 14, 2016 15:04:59 GMT -5
Cool! glad to know about this in case i suffer it
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