Hi! I'm stuck at Step 10 where I have to add new image. My UV didn't turn out black with my md mesh selected. It just remained the same with the basetexture and my selected md mesh. When I checked in the image tab, the image did create but if I manually change the image to the black one and select my mesh and try to bake it, I get the error "No objects or image found to bake" ???
lunatemple, did you create a new image on the uv editor and make it the right dimensions? it will be black, but after clicking bake, the background should become transparent. before you click ok on the popup window, make sure you have the background on black.
lunatemple , did you create a new image on the uv editor and make it the right dimensions? it will be black, but after clicking bake, the background should become transparent. before you click ok on the popup window, make sure you have the background on black.
annabluu I restarted the whole process from decimating and I have no clue what I did differently but it's fine now! But when I go in-game to test the mesh, I get this odd looking 'tan line' along the chest area. How do I fix that?
Hey! I have the same problem as oaekuoii has. When I import the obj file into Blender, it appears under avatar feet and it takes forever to rotate it in the right position. How to fix this ? I know I exported it and checked all the right options, such as ''m'' thing.
I'm stuck at appending step. So I have my MD mesh, ''nudetop'' mesh, and the exported mesh from S4S that is similar to my creation. (Named as ''mesh for uv_1''). When I click Append and locate the Object folder for it, all I have there is s4studio_mesh_1. I dont have 2, 3 or 4 more. So when I should join the parts from appended mesh, there is actually nothing to join.. ? Cuz Ihave only this one file. So I don't understand if its still okey without joining or something is wrong.
Im stuck at the point where I need to delete the body parts I dont need.. So In UV viewer I select the parts I dont need, but in 3D viewer everything is selected. When I unselect everything in 3D viewer, in UV viewer it all disappears. If I try the delete/faces option, it deletes all. Its getting on my nerves, and I dont know how to fix this.
kitena, in the 3D viewer you need to delete the parts you don't need. meaning the parts that you can't see which would be under your mesh. you dont need to do anything with the uv map right now. select the vertacies you dont need and then push x on your keyboard and choose whichever option
I can't get s4studios to work with blender 2.70, I've tried to connect it in user preferences and import/export and it's greyed out and won't let me tick the box. I've also connected to blender 2.70 in s4studios preferences. This affects the last step where you need to to make sure it's GEOM 0000. s4studios works with the newest blender, but it's not set to GEOM 0000, but the other option.
hellowok, im not sure i understand.. but from what i do, it seems like you're having trouble making 2.70 work with s4s, and that you're confused about the cut number? for the cut number, you could go into blender 2.78 if 2.70 isn't working and change the cut number manually to GEOM 0000, then import into studio. you can have blender 2.78 and have 2.70 in a zip.
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