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Post by Zelrish on Jan 9, 2017 9:34:01 GMT -5
Hi guys,
Didn't drop by in a while and same for the game. Been busy with other stuff. So I launched the game yesterday and I noticed that most of the stuff I created has some kinda "bug". There are some spaces (they are probably small openings that are showing what is behind the sim) visible depending on the orientation and the lighting. It is as if the vertices where not properly closed on the meshes. I basically see faces or edges from the mesh. But only from certain angles. I should take some screenshots to illustrate it and post that it would help understand the issue.
I didn't have this before so I am a bit surprised. It really looks like the edges are not properly closed (it is doing that only on some place of the mesh, not it's entirety). I changed my Graphic card recently and run everything on Ultra settings. But I believe I was already in Ultra with the former Graphic card.
Is it due to an update from the game maybe?
Thanks
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Post by Mathcope on Jan 9, 2017 10:15:51 GMT -5
Try to post some pics ... i don't really understand what you mean.
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Post by Zelrish on Jan 9, 2017 12:15:41 GMT -5
Yeah I know quite difficult to describe. I uploaded some screenshot on my drive. Here is the link drive.google.com/drive/folders/0B_zKUQTYCB-hT0M1V3FLdnNFZUU?usp=sharingAnd it is doing this even for maxis's content.. Could be GC related dunno. I wonder if it is not happening cause I have a doubled the vertices to have 2 layers of normals facing both directions. As it mainly seems to happen on maxis's stuff only where the legs are still modelled underneath. On the other hand a CC I made with a high ply count doesn't do that. But again I didn't have the issue before and I didn't change anything appart from updating and my GPU
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Post by inabadromance on Jan 9, 2017 14:44:24 GMT -5
In my experience is graphic card related issue.
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