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Post by thejim07 on Jan 18, 2017 4:00:42 GMT -5
Hi everyone,
I really hate blender and I understand nothing about it ; I use MilkShape 3D for years. But I can only import with Sims4Studio ".blend" files for meshes. Does exist any plugin to fix that ?
Jim.
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Post by linamints on Jan 18, 2017 4:57:58 GMT -5
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Post by thejim07 on Jan 18, 2017 5:09:13 GMT -5
I tried. I exported the mesh from MS3D in a ".ms3d" file and imported it in blender. Then I saved the mesh in a ".blend" file. In S4S I imported this mesh and got this error :
"The Sims 4 Studio - Version 3.0.0.8 System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> System.IO.FileNotFoundException: Le fichier 'C:\ProgramData\S4Studio\Scripts\48e53d88-6d03-44e3-8aec-f51de91656ed\s4s.out.mlod' est introuvable. à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) à System.IO.File.OpenRead(String path) à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) dans C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Objects\ObjectLodItem.cs:ligne 476"
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Post by inabadromance on Jan 18, 2017 8:46:55 GMT -5
hi! There's no plug-in that could work for importing directly from MD since there's a lot still that you have to modify to make your mesh work in game. You can read here the explanation about it.
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Post by thejim07 on Jan 18, 2017 11:04:04 GMT -5
I don't agree with you inabadromance : my mesh in MS3D is ready to import ; there's nothing else to do but import it (like I said I use MS3D for years). I usually use TSRW to create new objects but the recent patch broke it. So I was looking for a second solution.
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Post by inabadromance on Jan 18, 2017 11:12:43 GMT -5
oh i'm sorry! i read wrong, i thought you where talking about Marvelous Designer! My bad!!
Have you tried importing it via the warehouse? You have to check each model and click the "import" button below the preview. I've stopped using milkshape a long ago due to the very old UI and overall feel of the program. I know that you dislike Blender, but i suggest you give it a try. it does exactly what milkshape does but with many more features and much faster. I'm sorry, i can not help you more with this.
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Post by Mathcope on Jan 18, 2017 13:18:33 GMT -5
Studio use Blender for its import/export functionality. So you need to use that. You can export your mesh and import it in Blender, but make sure to match the cut numbers. You can export the item you cloned from EA to have a base.
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Post by thejim07 on Jan 18, 2017 16:41:40 GMT -5
It doesn't work. The ".blend" file I exported from a cloned object (cloned with S4S) seems to be empty when I import it in Blender. And when I want to import a custom mesh in S4S I got an error message (cf. my previous message).
S4S developers may think about a second way to import/export meshes because blender is not at all intuitive and very complicated.
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Post by inabadromance on Jan 18, 2017 18:49:24 GMT -5
hi! Please refer to this thread about the issue you're having with the blank .blend. This is due to incompatibility with the 2.78 version of blender and the latest s4s.
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Post by thejim07 on Jan 19, 2017 4:09:33 GMT -5
So I deleted the 2.78 version and installed the 2.70. I'm now able to export from S4S a mesh and see it in Blender. But when I import in S4S a custom mesh it's like nothing happen : the mesh doesn't change.
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Post by MisterS on Jan 19, 2017 5:39:04 GMT -5
What ever you are importing has to have the same cut number as the original clone
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Post by thejim07 on Jan 19, 2017 9:41:59 GMT -5
My mesh has no "cut". The S4S CAS Tools tab is empty
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Post by MisterS on Jan 19, 2017 10:07:31 GMT -5
You need to export the mesh (the clone) out of s4s and double click it to open it in blender, it will activate the s4s tools thingy
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Post by inabadromance on Jan 19, 2017 10:11:32 GMT -5
Check out this tutorial that covers the process. You don't mention what type of mesh you're working with.. so i'm guessing is an object instead of clothing.
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Post by thejim07 on Jan 19, 2017 10:52:07 GMT -5
It was a dining table. It's okay, I finally succeeded importing the mesh . I exported the original mesh from S4S to Blender. Then, I imported my custom mesh from an obj file. I deleted the original mesh and I renamed the groups of my custom mesh (like the original ones) and modified the "cut number" (well it's the group number if I understand). I saved. I imported the mesh in S4S. I tested my dining table in the game, it worked perfectly . I would like to thank you, dear moderators, for your patience and your answers . Jim.
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