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Post by nastasya on Jan 17, 2017 4:42:38 GMT -5
Here's a tutorial that shows how to make a recolor of custom content. It will work whether you made the content or someone else did. If you want the recolor to work without the original item in the Sims 4/Mods folder (your game Mods folder), then select create 3D mesh instead. This will cause the mesh to be included in the .package along with the textures. You won't have to do anything differently after that selection. Does not work. I create a 3D mesh, and the mesh is not included. The game looks like this.
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Post by Feyona on Jan 17, 2017 23:40:40 GMT -5
Hello nastasya! What version of the studio did you use? If you used 3.0.0.6, download the newest one (3.0.0.8) and try again. Also make sure that you copied that custom mesh to Studio mods folder, it's located in C:\Users\User Name\Documents\Sims 4 Studio\Mods.
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Post by nastasya on Jan 18, 2017 3:07:36 GMT -5
Hello nastasya ! What version of the studio did you use? If you used 3.0.0.6, download the newest one (3.0.0.8) and try again. Also make sure that you copied that custom mesh to Studio mods folder, it's located in C:\Users\User Name\Documents\Sims 4 Studio\Mods. I am using version 3.0.0.8. All checked, all right. The very puzzled.
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Post by Feyona on Jan 18, 2017 3:10:24 GMT -5
nastasya can you share your package and provide a link to custom file mesh that you are trying to recolor?
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Post by nastasya on Jan 18, 2017 5:34:35 GMT -5
nastasya can you share your package and provide a link to custom file mesh that you are trying to recolor? Oh sure. Skirt 07 is the original, the skirt 08 is a copy of the mesh. original meshcopy
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Post by Feyona on Jan 18, 2017 8:54:08 GMT -5
nastasya thank you! I tried making a recolor a package with the mesh and got the same result as you got. A package with "meshes" tab but without actual mesh. Tagging orangemittens to check on this issue.
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Post by linamints on Jan 18, 2017 13:53:34 GMT -5
I've also encountered two different CC hairs that are suffering from this issue. The mesh is in place but without the original mesh it does this same thing.
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Post by fuyaya on Jan 18, 2017 14:55:48 GMT -5
I reported this previously fuyaya , nivea , and daweesims the Harmony version has changed CAS in the way that it will not include the mesh or textures unless they are edited. We will add an option to include all resources in the next version for this purpose, but the default behavior will be to not include these items in order to keep package sizes smaller. So this is a changement made in the last version
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Post by nastasya on Jan 18, 2017 15:35:45 GMT -5
I reported this previously fuyaya , nivea , and daweesims the Harmony version has changed CAS in the way that it will not include the mesh or textures unless they are edited. We will add an option to include all resources in the next version for this purpose, but the default behavior will be to not include these items in order to keep package sizes smaller. So this is a changement made in the last version Thank you. I hope to solve this problem, because It was very uncomfortable to create. Especially that both meshes belong to me.
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Post by orangemittens on Jan 18, 2017 16:08:13 GMT -5
Right now, Harmony makes a .package that contains only resources you edited. So, for example, if you clone your own 3D mesh.package to make a recolor and import only new textures, Harmony will reference your mesh from the original .package because no changes were made to it. This change was put into Harmony to limit redundant resources being stuck in people's mods folder. The downside, as you are all pointing out, is that if you want to make a truly standalone recolor of your own CC, you have to manually export all the meshes from the old .package and import them into the new one. This feature wasn't introduced to cause people to have to do this just to make a recolor of their own content that doesn't need the original in the .package with it. As Andrew stated in the quote fuyaya posted, this will be rectified in the next version of Harmony. The default behavior will remain as it is, but there will be a choice creators can pick that will cause Studio to include resources in the new .package even if they were not changed.
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Post by fuyaya on Jan 18, 2017 16:25:02 GMT -5
Oh that would be awesome to have the choice !
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Post by nastasya on Jan 22, 2017 2:31:20 GMT -5
Right now, Harmony makes a .package that contains only resources you edited. So, for example, if you clone your own 3D mesh.package to make a recolor and import only new textures, Harmony will reference your mesh from the original .package because no changes were made to it. This change was put into Harmony to limit redundant resources being stuck in people's mods folder. The downside, as you are all pointing out, is that if you want to make a truly standalone recolor of your own CC, you have to manually export all the meshes from the old .package and import them into the new one. This feature wasn't introduced to cause people to have to do this just to make a recolor of their own content that doesn't need the original in the .package with it. As Andrew stated in the quote fuyaya posted, this will be rectified in the next version of Harmony. The default behavior will remain as it is, but there will be a choice creators can pick that will cause Studio to include resources in the new .package even if they were not changed. Hello! In version 3.0.0.9. this problem has been fixed?
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