Post by xerendipity on Jan 21, 2017 11:37:07 GMT -5
Hi everyone!
Good morning.
Today I had a bunch of issues when I went in to start my game with some things I had made and which I thought were pretty much done.
I thought I'd put them all in one thread instead of opening different threads. If a separate thread per issue is preferred, please advise.
------------------------------------------------------
Here they go, and if anyone has any solutions, PLEASE let me know.
As always, thank you. Your help is GREATLY appreciated.
1. Lines in glass top tables. [SOLVED]
I've exported different glass swatches from a couple of EA objects, and I am still getting the lines.
Solution: The issue was with the tabletop itself in that I think I tried too hard to make it round and somehow that distorted the edges and lines. I swapped it out for another table top and done.
2. BIG Shadow on Wall [SOLVED]
Along the same line with #1 (at least I think they are related), I get a shadow on the wall with these glass top tables. :( I am almost CERTAIN I am making the shadow meshes correctly. I take the same .blend file as the main mesh, give it the cut number the original shadow had, I decimate it sometimes and save it as a shadow file and import it into my shadow slots. (That BIG dark edge on wall disappears when I delete the tables).
Solution: Not that I think anyone would do the same , but for my shadow I was taking the glass mesh and the bottom part of the table mesh and I was joining them prior to changing the cut to the shadow mesh and importing into S4S because to me, just the bottom part of the table as a shadow 'looked funny'. Well don't. The game takes care of the glass shadow portion. Just insert your bottom part as the shadow. I went and corrected mine just now and voila! No more big shadow no matter what arrangement, or lamp or chairs, etc. I used Hope this helps someone.
3 Four Dot Leg Shadows [SOLVED]
Little leg shadows on my table although I am practically CONVINCED I DELETED the shadows on this one because I remember I was surprised that it had four little shadows in addition to the main shadow mesh_01. I'm baffled as to what I may have missed.
Solution: When I cloned the EA table I used, and exported the mesh, in addition to my regular big shadow mesh, I had a mesh with four little dots (leg shadows). On my first attempts I deleted that mesh. The solution, or at least one solution was not to delete it, but to make that mesh very, very tiny by scaling it to unseen proportions, and then to hide it under/inside the table (or object) itself.
4. No Inside
Still getting that Invisible Inside on some objects even though I am sure I have an inside plane in blender. Unless I am still mapping incorrectly? I'm at a loss.
Thanks!
Good morning.
Today I had a bunch of issues when I went in to start my game with some things I had made and which I thought were pretty much done.
I thought I'd put them all in one thread instead of opening different threads. If a separate thread per issue is preferred, please advise.
------------------------------------------------------
Here they go, and if anyone has any solutions, PLEASE let me know.
As always, thank you. Your help is GREATLY appreciated.
1. Lines in glass top tables. [SOLVED]
I've exported different glass swatches from a couple of EA objects, and I am still getting the lines.
Solution: The issue was with the tabletop itself in that I think I tried too hard to make it round and somehow that distorted the edges and lines. I swapped it out for another table top and done.
2. BIG Shadow on Wall [SOLVED]
Along the same line with #1 (at least I think they are related), I get a shadow on the wall with these glass top tables. :( I am almost CERTAIN I am making the shadow meshes correctly. I take the same .blend file as the main mesh, give it the cut number the original shadow had, I decimate it sometimes and save it as a shadow file and import it into my shadow slots. (That BIG dark edge on wall disappears when I delete the tables).
Solution: Not that I think anyone would do the same , but for my shadow I was taking the glass mesh and the bottom part of the table mesh and I was joining them prior to changing the cut to the shadow mesh and importing into S4S because to me, just the bottom part of the table as a shadow 'looked funny'. Well don't. The game takes care of the glass shadow portion. Just insert your bottom part as the shadow. I went and corrected mine just now and voila! No more big shadow no matter what arrangement, or lamp or chairs, etc. I used Hope this helps someone.
3 Four Dot Leg Shadows [SOLVED]
Little leg shadows on my table although I am practically CONVINCED I DELETED the shadows on this one because I remember I was surprised that it had four little shadows in addition to the main shadow mesh_01. I'm baffled as to what I may have missed.
Solution: When I cloned the EA table I used, and exported the mesh, in addition to my regular big shadow mesh, I had a mesh with four little dots (leg shadows). On my first attempts I deleted that mesh. The solution, or at least one solution was not to delete it, but to make that mesh very, very tiny by scaling it to unseen proportions, and then to hide it under/inside the table (or object) itself.
4. No Inside
Still getting that Invisible Inside on some objects even though I am sure I have an inside plane in blender. Unless I am still mapping incorrectly? I'm at a loss.
Thanks!