Post by dramaticgamer on Feb 5, 2017 17:41:20 GMT -5
You're going to need a JAZZ File, which can be easily opened & edited in Sims 4 studio or Notepad++, the jazz instances are called "ASM" -Animation State Machine- everything You need to edit or modify is mostly straight written into it & easy to understand / modify FA"Clip Name"
These are the things that You'll need:
1.Clip resource+ It's Clip header -that is auto generated by Sims 4 studio when creating a new clip- 2.ASM Key "JAZZ resource" 3."Animation Tuning Resource" -usually a very short text that contains the ASM KEY to make it playable through an interaction 4."Interaction Tuning resource" XML -A simple reaction interaction FA: -Angered by ghostly rage reaction- to make the animation played through an interaction
if You don't know how to create or clone standalone objects I suggest that You watch a video tutorial or read a tutorial post first. after You've learnt how to do that and got Your custom object + Interaction to work; post here to let me know & I'll tell You what to do next.
It's an easy process but You need to take it a step by step
Thank you for your reply. Yes please. I would like your help to take it a step by step. I created the object, and the animation. But I don't knows how I can start to combine this 2 files in game. I'm not good at programming. Help me please ?
If you would this is my files. If they can help you to teach me please. Here
Post by dramaticgamer on Feb 6, 2017 12:45:40 GMT -5
You're welcome I've figured that explaining this in text would take a long time & would be a hard process for You if You know nothing about tuning resources, I might do a tutorial for this kind of mods in the future. I decided to create the interaction for You & attach the animations to it & put it on the object, You can get the modified package from here LINK but I'm having a problem making the sim stand below the object since this is My first time creating an animation that requires the target to be under the object. here's what it looks like
I've tried changing the constraints in the interaction so the sim will be standing under it, but the sim couldn't route to the place since You've used a floor sculpture & the game kept the settings for the sculpture as if it was sitting on the floor.
I recommend copying a different object that has a "ceiling" rig & footprint <-- this is not really My specialty & I've never worked with these before. You can copy the "baby genius mobile" as I find it the most fitting here. & then changing the mesh of that object to Your object's mesh.
Also You should rotate the object's mesh in blender to face the other side since the sim will start the animation "Facing" the object. btw I love Your idea & animation, it looks great Good luck
Post by dramaticgamer on Feb 7, 2017 17:31:52 GMT -5
I would like to share My information with people who'd like to learn to be honest, but I think creating a video for it would be easier to understand than text. Thanks for modifying the file, I'll look into it when I have some free time & I hope that it will work the way You want it
Post by dramaticgamer on Feb 8, 2017 16:01:55 GMT -5
I'm having so many problems making this work, I've spent about 7 hours trying to achieve what's wanted here but I get stuck at weird problems. I made everything work fine except not on Your object's mesh, sims just refuse to go under Your object's mesh. so I tried adding the interaction to an original baby decor thing and it worked perfect but when I try it on the modified mesh they refuse to go under it. I'm going to make a post about this issue and see if someone can help me with that
Post by dramaticgamer on Feb 9, 2017 12:20:04 GMT -5
Victory!!! After hours of tinkering and trying different options and methods I finally was able to make the object work the way it should!
I'm really excited and happy about this & I hope that it's good enough for You. beside adding the interaction to the object I had to modify the mesh placement & change the footprint of the object; thanks to @misters for the valuable information. You can get the modified package from HERE
there are slight issues that I've noticed after all but they're small
-Sometimes sims don't get placed 100% perfectly in the cuffs "mostly they do" -The shadow placement is not the same as Sims shadow placement
and that's all it was a pleasure helping You with this project & I don't want You to feel that You took away from My time as I've learnt a few things while working on it
if You have more questions I'd be happy to help if I can, & I know that You want to learn the way I created this interaction so I'm going to make a tutorial on it when I have more time. have a great day
You are the best ! Congratulation ! It's very good. Very good work. Indeed, there is still some error of position. But it's a good start ! I will study the file in detail to try to understand your work. thank you so much.
I'm French, sorry I don't speak English very well.
Hello. dramaticgamer I was happy someone make a custom animation to an object finally, but there is a terrible issue. How do sims stop hanging down? I just cancel the iteration and my sims continue hanging down, and even if i delete the object, sims get trapped there. :(
mmmm I think, whats could be the problem. In your state machine there is as ik_configuration the a2o_spookyCandyBowl_eatCandy.ma source. i dont have spooky stuff pack maybe thats causing the error dramaticgamer ?
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