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Post by Deleted on Feb 11, 2017 17:51:17 GMT -5
I merged all three objects because they were EXACTLY the same, so it would've been impossible to edit all three of them to be exact. when I saved the mesh, it saved it as a .blend1, so I figured they were the same. that package file shouldn't be empty, it should have the original hair. T_T I read the link brujah gave, and it doesn't give me any answers to my specific problem
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Post by inabadromance on Feb 12, 2017 1:16:16 GMT -5
just because the three groups were "the same" doesn't mean that you can join them to your liking. there's three for a reason, and that is explained on that same link. each group represents a different state: no hat, hat v1 and hat v2. ideally, you have to edit your mesh so that each group has the correct shape and is cut how EA's meshes.
if you don't want to do that, you can duplicate your group twice, fix the group names and cut numbers to match the original hair. you can see the "duplicate" button on object mode on the sidebar (or press shift+d I believe).
I don't understand the "empty" part.
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Post by looneybin17 on Feb 12, 2017 2:15:13 GMT -5
just because the three groups were "the same" doesn't mean that you can join them to your liking. there's three for a reason, and that is explained on that same link. each group represents a different state: no hat, hat v1 and hat v2. ideally, you have to edit your mesh so that each group has the correct shape and is cut how EA's meshes. if you don't want to do that, you can duplicate your group twice, fix the group names and cut numbers to match the original hair. you can see the "duplicate" button on object mode on the sidebar (or press shift+d I believe). I don't understand the "empty" part. The empty part comes from me.The package I downloaded didn't have a mesh or texture.
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Post by Deleted on Feb 16, 2017 18:25:58 GMT -5
just because the three groups were "the same" doesn't mean that you can join them to your liking. there's three for a reason, and that is explained on that same link. each group represents a different state: no hat, hat v1 and hat v2. ideally, you have to edit your mesh so that each group has the correct shape and is cut how EA's meshes. if you don't want to do that, you can duplicate your group twice, fix the group names and cut numbers to match the original hair. you can see the "duplicate" button on object mode on the sidebar (or press shift+d I believe). I don't understand the "empty" part. I looked up blender tutorials, and that's what it told me to do when all three parts were, literally, identical. all three were the exact same mesh, no hat capability, EXACTLY the same. it would've been impossible for me to edit all three to be identical, removing the bow was hard enough. I can't not stress this enough: I. am. a. novice. I have never used blender in my life. I used 3Ds max in high school, but that was YEARS ago, and can't remember a thing. I also used to be a developer for IMVU, but again, years ago. what I read from the thread I was linked to did not tell me how to fix my problem. as for the package... let me try again. this is very stressful, and the fact that I feel like people are being passive aggressive toward me is not helping, but maybe I'm imagining that part.
alright, let's see if I'm not completely useless this time...
original package file: 1drv.ms/u/s!Alg_w_piyWUqbVRi_PB85dSz5CY
the edited mesh in blender: 1drv.ms/u/s!Alg_w_piyWUqbxN216f_o-B6TlE
the edited mesh imported into the new package file: 1drv.ms/u/s!Alg_w_piyWUqbi457QKvDgOp8fY
the reason that tutorial was not helpful was because it explained how to get a NEW mesh into the package file, not editing the original mesh and replacing it. plus it uses a lot of terminology I'm not familiar with, seeing as how I know next to nothing about blender. I've looked up different blender things online, first on how to even DO anything, because the controls are nothing like 3Ds max, and I AM starting to understand the general concept, but I'm the type of person who can only learn a program by winging it, mostly because I have no time to learn them any other way due to my career and hindering life obstacles. basically, it'd be nice for someone to... "dumb it down" for me just enough for me to understand how to import the mesh and not have it overlap. I can figure out everything else myself.
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Post by inabadromance on Feb 16, 2017 20:58:07 GMT -5
hi @reitanna. On the post i wrote that you quoted, i explain what you should be doing if you don't want to do the hat chops. Specifically, 2nd paragraph. Please explain me what part of it you don't understand so that i can try to write it differently.
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Post by Deleted on Feb 17, 2017 0:50:55 GMT -5
hi @reitanna . On the post i wrote that you quoted, i explain what you should be doing if you don't want to do the hat chops. Specifically, 2nd paragraph. Please explain me what part of it you don't understand so that i can try to write it differently. *sigh* I am trying REALLY hard not to get frustrated... and I don't mean to sound rude, but I can't think of another way to say this: what part of "I've never used blender before" do you not understand? sorry if that sounded snappy, but I can't say it any other way. again, I don't know terminology, meaning I don't know what is what, where things are, what the areas are called, what any "thingies" are called... I don't know, so I didn't understand any of your second paragraph, hence why I explained that THIS IS FOREIGN TO ME. I even said to "dumb it down." I mean, should I provide screen shots to prove that all three mesh layers are exactly the same? are you able to edit all three layers at once? and most importantly, how do you import the edited version of the original mesh? because, AGAIN, the link explained about making a NEW item, plus, AGAIN, I could not understand most of what it was saying because I don't know the terminology! I'm not sure how much clearer I can be, I've circled around and repeated myself too many times. you can understand why I'm losing patience, I'm sure, but I am determined to not express it in any sort of hostile way, like implying through text that I am yelling at you. right now, I am exasperated. -_-
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Post by misstex89 on Feb 17, 2017 1:30:18 GMT -5
For blender questions, you can go to blender stack exchange, and upload the blend file blend-exchange.giantcowfilms.com/. It wants to attach it to a question but you'll be able to get answers from the blender community as well... or use this code to sign up for sims file share 8APoKhl9IIqWwrfxEHZk7Y8vDeBR5RcD
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Post by misstex89 on Feb 17, 2017 1:34:29 GMT -5
And what she was trying to say with the 'hat chops' is there has to be 3 studio_meshes even if they are the same. The big difference is in the cut numbers which is right here. when you edit one to your liking, you can right click s4studio_mesh whatever number it is and select duplicate twice. Change the cut numbers and voila.
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Post by looneybin17 on Feb 17, 2017 4:33:18 GMT -5
It's your geom.Change it to 0000.
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Post by Deleted on Feb 17, 2017 17:51:37 GMT -5
so... all I have to do is change that to zero on all layers? or just one? and it'll replace the mesh in s4s? is there a way to separate the meshes in blender that I have joined? then all three would remain edited, right?
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Post by misstex89 on Feb 19, 2017 10:17:07 GMT -5
So you will "select all" of the final version of your hair. Without moving your mouse, press SHIFT D and then click. Repeat. Rename your studio mesh files to s4studio_mesh_1, s4studio_mesh_2, s4studio_mesh_3. In the cut numbers box, it should be 0000 for #1, 0001 for #2, and 0002 for #3.
0000 is hair with no hat 0001 is hat chop 1 0002 is hat chop2
Even if all three hairs are the same, they still need to be there.
Save and you should get the result you want in S4S when you import the .blend file to each LOD.
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Post by Deleted on Feb 24, 2017 0:05:55 GMT -5
So you will "select all" of the final version of your hair. Without moving your mouse, press SHIFT D and then click. Repeat. Rename your studio mesh files to s4studio_mesh_1, s4studio_mesh_2, s4studio_mesh_3. In the cut numbers box, it should be 0000 for #1, 0001 for #2, and 0002 for #3. 0000 is hair with no hat 0001 is hat chop 1 0002 is hat chop2 Even if all three hairs are the same, they still need to be there. Save and you should get the result you want in S4S when you import the .blend file to each LOD. your explanation sounds like the thing I EXACTLY needed to be told. XD I haven't tried this yet, but i'll give it a go and tell you how it works out.
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Post by Deleted on Mar 14, 2017 17:42:38 GMT -5
okay, I decided to fiddle around with meshes in general. I made an accessory, and when I imported it, it replaced what was originally in the studio. then I modified a different hair, it has all three layers, and it STILL overlaps the original hair in the studio. why does hair do this, and not accessories?
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Post by misstex89 on Mar 15, 2017 16:44:44 GMT -5
it might be something in the warehouse. Sometimes when you import meshes they don't replace the old ones they just add to the file. People say don't delete files, just edit them, but when I find this issue: where there are both meshes in the warehouse and they're conflicting, I delete the geometry that stuck around from the old file and it works great. Make sure you check 3D preview so you know which ones you are looking at. There's also this button here EMBED ALL EXTERNALLY REFERENCED RESOURCES (CAS) i.gyazo.com/1f99f880efd21f71d571a3ab6a98d9dc.png This attaches the mesh to the .package file Also, make sure you are importing the new mesh on ALL LODs and not just the first one. Sometimes people forget.
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Post by inabadromance on Mar 15, 2017 18:14:54 GMT -5
misstex89 You shouldn't delete geometry. Necklaces are different as regular accessories. LOD0 has two groups. Group 0 that is a square hidden inside the body and group 1 that is the actual mesh, after lod1 it is only 1 group with cut number 0000. Make sure to always compare the original mesh when checking for groups and cut numbers as the package can't have two meshes with the same cuts. it's impossible.
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