Post by Sérinion on Feb 11, 2017 15:18:30 GMT -5
Hi, I created a Blood Bag and I would like to know how I can buy my blood bag as a medical Plasma pack for Vampires with the computer and my blood fridge.
I won't create recipe. Just get the purchase interaction.
I found the interaction tuning "purchase_VampireResearch_PlasmaPacks_Computer" with Sims 4 Studio.
But the game doesn't want to recognize my Blood Bags ID object.
I don't know how I can create a code to write it like this
"<T> 145730 <! - drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack) -> </ T>”
My ID tuning objects doesn’t works
Perhaps it’s not the good name?
For the fridge I would like create a blood bag as a snack.
But I don't know how I can do this.
Have you an idea? Please.
Here my files
I won't create recipe. Just get the purchase interaction.
I found the interaction tuning "purchase_VampireResearch_PlasmaPacks_Computer" with Sims 4 Studio.
But the game doesn't want to recognize my Blood Bags ID object.
I don't know how I can create a code to write it like this
"<T> 145730 <! - drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack) -> </ T>”
My ID tuning objects doesn’t works
Perhaps it’s not the good name?
<?xml version="1.0" encoding="utf-8"?>
<I c="PurchasePickerInteraction" i="interaction" m="interactions.base.picker_interaction" n="purchase_VampireResearch_PlasmaPacks_Computer" s="151376">
<V n="_saveable" t="disabled" />
<T n="category">152948<!--computer_VampireSecrets--></T>
<V n="content_score" t="disabled" />
<V n="delivery_method" t="purchase_to_inventory">
<U n="purchase_to_inventory">
<E n="participant_type">Actor</E>
</U>
</V>
<T n="display_name">0x8507FA06<!--Order Plasma Packs--></T>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<L n="interaction_category_tags">
<E>INVALID</E>
</L>
<V n="object_count_option" t="enabled">
<L n="enabled">
<V t="participant_inventory_count" />
</L>
</V>
<V n="picker_dialog" t="purchase_picker">
<U n="purchase_picker">
<V n="text" t="enabled">
<V n="enabled" t="single">
<T n="single">0xE2087D99<!--Purchase Plasma Packs--></T>
</V>
</V>
</U>
</V>
<T n="pie_menu_icon" p="InGame\UI\Icons\PieMenu\Interactions\icon_pieMenu_immediateInteraction.png">2f7d0004:00000000:25eea5cdba6a6fd6</T>
<U n="progress_bar_enabled">
<T n="bar_enabled">False</T>
</U>
<V n="purchase_list_option" t="specific_items">
<U n="specific_items">
<L n="item_list">
<T>145730<!--drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack)--></T>
</L>
</U>
</V>
<V n="purchase_notification" t="enabled">
<V n="enabled" t="literal">
<U n="literal">
<V n="icon" t="enabled">
<V n="enabled" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</V>
<V n="secondary_icon" t="enabled">
<V n="enabled" t="participant" />
</V>
<V n="text" t="single">
<T n="single">0xCADB1D6A<!--Thanks for ordering! The Plasma Packs {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.--></T>
</V>
<V n="text_tokens" t="enabled">
<U n="enabled">
<L n="tokens">
<V t="participant_type" />
</L>
</U>
</V>
<E n="visual_type">SPEECH</E>
</U>
</V>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="state">
<U n="state">
<V n="fallback_behavior" t="always_pass" />
<T n="value">110121<!--frontDesk_Slotted_0_No--></T>
</U>
</V>
<V t="state">
<U n="state">
<V n="fallback_behavior" t="always_pass" />
<E n="operator">NOTEQUAL</E>
<T n="value">15080<!--BrokenState_Broken--></T>
</U>
</V>
</L>
<V n="utility_info" t="enabled">
<L n="enabled">
<E>POWER</E>
</L>
</V>
</I>
<I c="PurchasePickerInteraction" i="interaction" m="interactions.base.picker_interaction" n="purchase_VampireResearch_PlasmaPacks_Computer" s="151376">
<V n="_saveable" t="disabled" />
<T n="category">152948<!--computer_VampireSecrets--></T>
<V n="content_score" t="disabled" />
<V n="delivery_method" t="purchase_to_inventory">
<U n="purchase_to_inventory">
<E n="participant_type">Actor</E>
</U>
</V>
<T n="display_name">0x8507FA06<!--Order Plasma Packs--></T>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<L n="interaction_category_tags">
<E>INVALID</E>
</L>
<V n="object_count_option" t="enabled">
<L n="enabled">
<V t="participant_inventory_count" />
</L>
</V>
<V n="picker_dialog" t="purchase_picker">
<U n="purchase_picker">
<V n="text" t="enabled">
<V n="enabled" t="single">
<T n="single">0xE2087D99<!--Purchase Plasma Packs--></T>
</V>
</V>
</U>
</V>
<T n="pie_menu_icon" p="InGame\UI\Icons\PieMenu\Interactions\icon_pieMenu_immediateInteraction.png">2f7d0004:00000000:25eea5cdba6a6fd6</T>
<U n="progress_bar_enabled">
<T n="bar_enabled">False</T>
</U>
<V n="purchase_list_option" t="specific_items">
<U n="specific_items">
<L n="item_list">
<T>145730<!--drinkPouch_GP04GENPlasmaPack_set1 (Plasma Pack)--></T>
</L>
</U>
</V>
<V n="purchase_notification" t="enabled">
<V n="enabled" t="literal">
<U n="literal">
<V n="icon" t="enabled">
<V n="enabled" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</V>
<V n="secondary_icon" t="enabled">
<V n="enabled" t="participant" />
</V>
<V n="text" t="single">
<T n="single">0xCADB1D6A<!--Thanks for ordering! The Plasma Packs {0.SimFirstName} purchased can be found in {M0.his}{F0.her} inventory.--></T>
</V>
<V n="text_tokens" t="enabled">
<U n="enabled">
<L n="tokens">
<V t="participant_type" />
</L>
</U>
</V>
<E n="visual_type">SPEECH</E>
</U>
</V>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
<V t="state">
<U n="state">
<V n="fallback_behavior" t="always_pass" />
<T n="value">110121<!--frontDesk_Slotted_0_No--></T>
</U>
</V>
<V t="state">
<U n="state">
<V n="fallback_behavior" t="always_pass" />
<E n="operator">NOTEQUAL</E>
<T n="value">15080<!--BrokenState_Broken--></T>
</U>
</V>
</L>
<V n="utility_info" t="enabled">
<L n="enabled">
<E>POWER</E>
</L>
</V>
</I>
For the fridge I would like create a blood bag as a snack.
But I don't know how I can do this.
Have you an idea? Please.
Here my files