Post by annachibi on Feb 27, 2015 20:39:24 GMT -5
This tutorial will take you through how to group recolors with its original object so that you don't get clones of the same object cluttering your catalog. I recommend doing this for things with simple recolors only, such as the mega flower pot I used in the example. Things like bedding, paintings, and other objects that may have many recolors by many different creators are not advisable, as this would make the swatch selector huge if someone had a lot of recolors of the same object.
For this tutorial, you will need a recolor package of an object.
***NOTE: using this method will not result in an item that works properly with the in-game Design Tool.**
Open up S4S and click on Object Override. (If you want to group recolors with a CC object, instead click on My Projects and open the original object package.)
Choose the original object from the catalog. You can name the package whatever you want; it doesn't matter since you won't use it for anything besides looking at it.
After you save your package, it will show you the Warehouse data. (If you are using a CC object, click on the Warehouse tab) Scroll down on the left until you find an entry called "Object Catalog" and click on it.
On the right, you will see a bunch of data. Scroll down on this side until you see an entry called "PrototypeID" and copy the number there. Close your package. We're done with it since we only needed that one ID.
Back at the main menu, click on My Projects and choose your recolor.
If you are not already on the Warehouse tab when you open your recolor, go to it by clicking the tab at the top.
Once again, scroll down on the left to find the Object Catalog entry, click on it, and scroll down on the right to find PrototypeID. Paste the ID from the original object into this box so it replaces what was in it.
Go through on the left finding ALL the Object Catalog entries, changing ALL their PrototypeIDs to the one you have copied. There should be 1 for each swatch in the recolor.
Put the package in your game to test it! Ta-daa!
If you have any questions, please post them here and I or someone else will be happy to help you.