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Post by Deleted on Feb 25, 2017 6:41:04 GMT -5
<V t="enabled" n="animation_ref"> <U n="enabled"> <T n="factory">152695<!--vampire draw in--></T> <U n="overrides">
<L n="vfx">
<U>
<U n="replacement_effect">
<V t="play_effect" n="effect">
<T t="play_effect">ep1_alien_orb</T>
</V>
</U>
</U>
</L>
</U> </U> </V> I tried following the tdesc but the sim just resets when I try to use this part of the script to override the vfx, without the override it works perfectly but I want to choose different effects thank you
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Post by andrew on Feb 25, 2017 11:58:31 GMT -5
Hi wildwitch,
When a Sim resets, it usually will write an error to lastException.txt in your Documents/Electronic Arts/The Sims 4/ folder that can often be helpful in determining the problem. I searched for an example usage of this effect override in an in game interaction and found this:
<U n="overrides"> <L n="vfx"> <U> <T n="original_effect">fx_cakeBlowOutSome</T> <U n="replacement_effect"> <V n="effect" t="play_effect"> <T n="play_effect">s40_cake_star_flames_BlowOutSome</T> </V> </U> </U> </L> </U>
Maybe you just need the original_effect part to let the game know which one you want to replace.
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Post by Deleted on Feb 25, 2017 12:07:45 GMT -5
Ill try that and get back to you thank you Andrew Well the animation is playing now but the effects haven't been replaced with the new ones :(
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Post by SACRIFICIAL on Feb 25, 2017 17:22:34 GMT -5
Hello, I haven't really worked much with VFX that plays through an interaction, there are "effect" events that are included in "Clip"s themselves I believe that You need to have both "Original Effect" name & the "Replacement Effect" as Andrew provided. if You done the step right and the effect still showed, it might be a part of the "Clip" itself.
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Post by Deleted on Feb 25, 2017 23:03:08 GMT -5
Ah OK thanks Dramatic, maybe I got the wrong name for the original effect there seems to be 2 associated with it there is gp04_vampire_drawin and gp04_vampire_drawin_ribbons, maybe i need to put them both in I will also check the clip itself to verify its not a part of it.
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