Post by cas-fulleditmode on Mar 1, 2017 14:18:54 GMT -5
Hey there! I tried to create this 8 tile wide gate for my YandereSim school and it kinda stopped working. As far as I remember my sim could walk through it the first times, but now it's unpassable. :/ For this I created a 3D mesh and cloned the 2 tile hedge gate, since I didn't want either door sounds or weights to deal with.
I basically imported the mesh and set the cutout width to 8. Here's the download. I hope someone can help. Thanks in advance :/
So I've been doing some testing with this. Reset the cutout width and value to 0. It's all in the footprint. The footprint named A6D2504F should be Max: 4.031793,2.93536,0.075 and Min: -4.020904,0,-0.075 then the footprint named C666D620 should be Max: 3.031793,2.93536,1 and Min: -3.020904,0,-1 Remember, you will also need to adjust the footprint point lists to reflect these bounds.
Post by cas-fulleditmode on Mar 3, 2017 10:58:30 GMT -5
Sorry for wasting your time, but I'm still confused and it still doesn't work, idk. So I reset the CutOutTileWidth and Value to 0. Now at footprint, it only allows to give the MaxHeight and I can't paste all three numbers in and I also don't know how to use each of these three values. In MaxHeightOverride I found the names you meant A6D2504F and C666D620. Again could only type in one value, so I used the first one... and it still doesn't work :(. Could you perhaps post pictures of what excactly needs to be changed into what. I'm sorry, if I waste your time :(
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.