Post by Deleted on Mar 3, 2017 8:46:48 GMT -5
Is there a way to force the target sim to stand and listen for a super interaction? Im having trouble with targetsim doing their own thing rather than standing and listening to the active sim here's my interaction...
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="WildWitch:Interaction_ArcaneBlast" s="17276984434403165941">
<V t="participant" n="_icon">
<U n="participant">
<L n="participant_type">
<E>Actor</E>
</L>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
<L n="_constraints">
<U>
<E n="constrained_participant">TargetSim</E>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="posture_type" t="enabled">
<T n="enabled">15537<!--posture_Stand--></T>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0.1</T>
<T n="range">8</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="line_of_sight" />
</U>
</L>
</U>
</L>
<V t="enabled" n="_saveable" />
<T n="allow_user_directed">True</T>
<T n="allow_autonomous">False</T>
<T n="attention_cost">0.5</T>
<V t="one_shot" n="basic_content">
<U n="one_shot">
<U n="animation_ref">
<T n="factory">150425<!--vampires_MindPowers_Generic_Success--></T>
</U>
</U>
</V>
<L n="basic_extras">
<V t="vfx">
<U n="vfx">
<V t="at_beginning" n="timing" />
<V t="interaction" n="vfx_lifetime" />
<U n="vfx">
<T n="effect_name">s40_cave_gem_pink_glow</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
<V t="vfx">
<U n="vfx">
<E n="participant">Actor</E>
<V t="at_beginning" n="timing" />
<V t="interaction" n="vfx_lifetime" />
<U n="vfx">
<T n="effect_name">s40_cave_gem_pink_glow</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
</L>
<T n="category">14119510225631426610<!--Cast Spell--></T>
<T n="display_name">0x45086291<!--Arcane Blast--></T>
<V n="display_tooltip" t="enabled">
<T n="enabled">0x29025DAA</T>
</V>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<T n="ignore_autonomy_rules_if_user_directed">true</T>
<V t="enabled" n="idle_animation">
<U n="enabled">
<T n="factory">11570<!--Listen_Listen_Looping_basic--></T>
</U>
</V>
<T n="ignore_group_socials">True</T>
<L n="interaction_category_tags">
<E>Interaction_Super</E>
<E>Interaction_All</E>
</L>
<T n="invite_in_after_interaction">False</T>
<V n="outcome" t="single">
<U n="single">
<U n="actions">
<L n="basic_extras">
<V t="vfx">
<U n="vfx">
<V t="at_beginning" n="timing" />
<U n="vfx">
<T n="effect_name">gp04_emotional_burst_2_dazed</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
<V t="trigger_reaction">
<U n="trigger_reaction">
<T n="reaction_affordance">130397<!--reaction_InappropriateBehavior_Shock_RelLoss--></T>
<L n="reaction_constraints">
<V t="circle">
<U n="circle">
<T n="radius">5</T>
</U>
</V>
</L>
</U>
</V>
</L>
<L n="loot_list">
<T>13848761854377489628</T>
</L>
<V t="enabled" n="response">
<V t="individual" n="enabled">
<U n="individual">
<L n="animations">
<U>
<E n="target">TargetSim</E>
<U n="animation">
<T n="factory">104889<!--Dizzy--></T>
<U n="overrides">
<L n="vfx">
<U>
<T n="original_effect">ep1_sim_sick_dizzy</T>
<U n="replacement_effect">
<V t="play_effect" n="effect">
<T n="play_effect">ep1_sim_sick_dizzy</T>
</V>
</U>
</U>
</L>
</U>
</U>
</U>
</L>
</U>
</V>
</V>
</U>
</U>
</V>
<L n="supported_posture_type_filter">
<U>
<T n="posture_type">15537<!--posture_Stand--></T>
<E n="participant_type">TargetSim</E>
</U>
</L>
<E n="scoring_priority">NORMAL</E>
<T n="subaction_selection_weight">1</T>
<V t="literal" n="super_affordance_compatibility">
<U n="literal">
<V n="default_inclusion" t="exclude_all" />
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>26171<!--buff_Sim_IsDying--></T>
</L>
<E n="subject">Actor</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V t="specified" n="species">
<L n="specified">
<E />
</L>
</V>
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
<V t="unspecified" n="can_age_up" />
<V t="unspecified" n="gender" />
<V t="disabled" n="is_active_sim" />
<V t="disabled" n="npc" />
<V t="specified" n="species">
<L n="specified">
<E />
</L>
</V>
<V t="disabled" n="tooltip" />
<E n="who">Actor</E>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>11982529072538419196<!--trait_Arcane_blast--></T>
</L>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>133798<!--trait_Hidden_IsEventNPC_Challenge--></T>
</L>
<E n="subject">TargetSim</E>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>12450<!--buff_GrimReaper_Role--></T>
</L>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="trait">
<U n="trait">
<T n="apply_thresholds_on_individual_basis">True</T>
<L n="blacklist_traits">
<T>16851<!--trait_isGrimReaper--></T>
</L>
<T n="num_blacklist_allowed">0</T>
<T n="num_whitelist_required">1</T>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
<L n="whitelist_traits" />
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>97243<!--buff_HadBaby--></T>
<T>102462<!--buff_HadBaby_Male--></T>
</L>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">121559<!--testSetInstance_TargetIsNotYogaInstructor--></T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">101707<!--testSet_TargetIsNotGhost--></T>
</V>
<V t="state">
<U n="state">
<V t="always_fail" n="fallback_behavior" />
<E n="operator">LESS</E>
<V t="disabled" n="tooltip" />
<T n="value">15300<!--Pregnant_NotShowing--></T>
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="unspecified" n="ages" />
<V t="unspecified" n="can_age_up" />
<V t="unspecified" n="gender" />
<V t="enabled" n="is_active_sim">
<T n="enabled">False</T>
</V>
<V t="disabled" n="npc" />
<V t="disabled" n="tooltip" />
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<E n="who">TargetSim</E>
</U>
</V>
</L>
<T n="time_overhead">50</T>
</I>
I've tried all sorts to get the stupid targetsim not to do their own thing, I have been working on this problem for 3 full days now without avail, any help is much appreciated
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="WildWitch:Interaction_ArcaneBlast" s="17276984434403165941">
<V t="participant" n="_icon">
<U n="participant">
<L n="participant_type">
<E>Actor</E>
</L>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
<L n="_constraints">
<U>
<E n="constrained_participant">TargetSim</E>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="posture_type" t="enabled">
<T n="enabled">15537<!--posture_Stand--></T>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0.1</T>
<T n="range">8</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="line_of_sight" />
</U>
</L>
</U>
</L>
<V t="enabled" n="_saveable" />
<T n="allow_user_directed">True</T>
<T n="allow_autonomous">False</T>
<T n="attention_cost">0.5</T>
<V t="one_shot" n="basic_content">
<U n="one_shot">
<U n="animation_ref">
<T n="factory">150425<!--vampires_MindPowers_Generic_Success--></T>
</U>
</U>
</V>
<L n="basic_extras">
<V t="vfx">
<U n="vfx">
<V t="at_beginning" n="timing" />
<V t="interaction" n="vfx_lifetime" />
<U n="vfx">
<T n="effect_name">s40_cave_gem_pink_glow</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
<V t="vfx">
<U n="vfx">
<E n="participant">Actor</E>
<V t="at_beginning" n="timing" />
<V t="interaction" n="vfx_lifetime" />
<U n="vfx">
<T n="effect_name">s40_cave_gem_pink_glow</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
</L>
<T n="category">14119510225631426610<!--Cast Spell--></T>
<T n="display_name">0x45086291<!--Arcane Blast--></T>
<V n="display_tooltip" t="enabled">
<T n="enabled">0x29025DAA</T>
</V>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<T n="ignore_autonomy_rules_if_user_directed">true</T>
<V t="enabled" n="idle_animation">
<U n="enabled">
<T n="factory">11570<!--Listen_Listen_Looping_basic--></T>
</U>
</V>
<T n="ignore_group_socials">True</T>
<L n="interaction_category_tags">
<E>Interaction_Super</E>
<E>Interaction_All</E>
</L>
<T n="invite_in_after_interaction">False</T>
<V n="outcome" t="single">
<U n="single">
<U n="actions">
<L n="basic_extras">
<V t="vfx">
<U n="vfx">
<V t="at_beginning" n="timing" />
<U n="vfx">
<T n="effect_name">gp04_emotional_burst_2_dazed</T>
<V n="joint_name" t="Slot">
<T n="Slot">b__ROOT__</T>
</V>
</U>
</U>
</V>
<V t="trigger_reaction">
<U n="trigger_reaction">
<T n="reaction_affordance">130397<!--reaction_InappropriateBehavior_Shock_RelLoss--></T>
<L n="reaction_constraints">
<V t="circle">
<U n="circle">
<T n="radius">5</T>
</U>
</V>
</L>
</U>
</V>
</L>
<L n="loot_list">
<T>13848761854377489628</T>
</L>
<V t="enabled" n="response">
<V t="individual" n="enabled">
<U n="individual">
<L n="animations">
<U>
<E n="target">TargetSim</E>
<U n="animation">
<T n="factory">104889<!--Dizzy--></T>
<U n="overrides">
<L n="vfx">
<U>
<T n="original_effect">ep1_sim_sick_dizzy</T>
<U n="replacement_effect">
<V t="play_effect" n="effect">
<T n="play_effect">ep1_sim_sick_dizzy</T>
</V>
</U>
</U>
</L>
</U>
</U>
</U>
</L>
</U>
</V>
</V>
</U>
</U>
</V>
<L n="supported_posture_type_filter">
<U>
<T n="posture_type">15537<!--posture_Stand--></T>
<E n="participant_type">TargetSim</E>
</U>
</L>
<E n="scoring_priority">NORMAL</E>
<T n="subaction_selection_weight">1</T>
<V t="literal" n="super_affordance_compatibility">
<U n="literal">
<V n="default_inclusion" t="exclude_all" />
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>26171<!--buff_Sim_IsDying--></T>
</L>
<E n="subject">Actor</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V t="specified" n="species">
<L n="specified">
<E />
</L>
</V>
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
<V t="unspecified" n="can_age_up" />
<V t="unspecified" n="gender" />
<V t="disabled" n="is_active_sim" />
<V t="disabled" n="npc" />
<V t="specified" n="species">
<L n="specified">
<E />
</L>
</V>
<V t="disabled" n="tooltip" />
<E n="who">Actor</E>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>11982529072538419196<!--trait_Arcane_blast--></T>
</L>
</U>
</V>
<V t="trait">
<U n="trait">
<L n="blacklist_traits">
<T>133798<!--trait_Hidden_IsEventNPC_Challenge--></T>
</L>
<E n="subject">TargetSim</E>
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>12450<!--buff_GrimReaper_Role--></T>
</L>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="trait">
<U n="trait">
<T n="apply_thresholds_on_individual_basis">True</T>
<L n="blacklist_traits">
<T>16851<!--trait_isGrimReaper--></T>
</L>
<T n="num_blacklist_allowed">0</T>
<T n="num_whitelist_required">1</T>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
<L n="whitelist_traits" />
</U>
</V>
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>97243<!--buff_HadBaby--></T>
<T>102462<!--buff_HadBaby_Male--></T>
</L>
<E n="subject">TargetSim</E>
<V t="disabled" n="tooltip" />
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">121559<!--testSetInstance_TargetIsNotYogaInstructor--></T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">101707<!--testSet_TargetIsNotGhost--></T>
</V>
<V t="state">
<U n="state">
<V t="always_fail" n="fallback_behavior" />
<E n="operator">LESS</E>
<V t="disabled" n="tooltip" />
<T n="value">15300<!--Pregnant_NotShowing--></T>
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="unspecified" n="ages" />
<V t="unspecified" n="can_age_up" />
<V t="unspecified" n="gender" />
<V t="enabled" n="is_active_sim">
<T n="enabled">False</T>
</V>
<V t="disabled" n="npc" />
<V t="disabled" n="tooltip" />
<E n="who">TargetSim</E>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V t="specified" n="ages">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<E n="who">TargetSim</E>
</U>
</V>
</L>
<T n="time_overhead">50</T>
</I>
I've tried all sorts to get the stupid targetsim not to do their own thing, I have been working on this problem for 3 full days now without avail, any help is much appreciated