I'm trying to use this method to transfer weights from a EA mesh of wedges (shoes) to a custom mesh of wedges. The EA Mesh has 7 joints that need to be transfered to the new mesh.
I followed your steps till 5; I can't seem to find the 'group' and 'replace' tab... maybe this looks different now in blender version 2.78? When I select the EA mesh, then the custom mesh and click Transfer Weights I get a window that looks different?
The EA mesh is on the left and the custom one on the right. When clicking transfer weights only 1 joint gets transferred from the EA mesh (first one). when I check 'show weights' in edit mode the particular area stays blue. I thought I might have to add the 7 groups manually first to the custom mesh the be able to transfer the weights from the EA mesh to the custom one. Also no luck with that. I'm running out of ideas so I was hoping if you could tell me what i'm doing wrong?
I followed this tut by orangemittens till step 17. I first tried to add them all manually but noticed that with assigning the entire mesh gets red, at all 7 groups. I looked at the EA mesh and noticed that only the described area (example B__R_Foot__) 'lights up'. Then I picked up your mini tut.
This might be a important part of info; the custom mesh is not yet attached to the 'model'. Could this affect the transfer weights process? I could not use the append option in blender because the custom mesh was a OBJ. file (sims 3 to sims 4). Therefore I thought I just walk through the rest first to see if I hit other major walls (like this one). Also, the position of the custom mesh didn't match the EA mesh. I had to separate left and right and join the again to make it fit like the EA mesh.
Renorasims The only weights that will get red are the ones that take place in the part of the body your mesh is. For example, there many EA items that have random weights that have nothing to do with that area. Like b_pelvis, this should not show anything in your shoes, since the pelvis has nothing to do with the shoes. Don't worry about them.
About the only transfering one joint, that is because it has changed in Blender 2.78. You now need to play with the settings a bit.
I already answered this in a Creators Help thread. I will quote it here anyways.
Also, the meshes must be into each other as far as I know for it to weight properly. As shown in the tutorial. Try to overlap them as much as possible.
Hi Mathcope, thank you for your fast reply! The Pelvis joint got me a bit lost so thanks for clearing that up! I'm so sorry! I searched all over the internet for this and looked through the tuts but forgot to look at the creators help section! Gonna try this for the transferring weights part!
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