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Post by Chicklet45368 on Mar 9, 2017 19:30:42 GMT -5
Hi everyone!
So, I'm attempting to make my first "non-tutorial" mesh in blender, but I have a few questions. I'm at the point of marking my seams and unwrapping the UV map.
If I have 2 identical objects, do I need to mark seams and unwrap both? Or will one UV work for both of them? (I modified an EA ceiling lamp, duplicated it, and attached them both to a ladder, so they have the exact same shape, vertices, faces, etc.)
Also, not UV related directly, but in a manner of speaking ....
How do I enable the split screens that show the UV map area on the left like it's set up if you open your .blend file from S4S?. I started working in blender by double clicking the icon on my desktop to make my ladder and didn't think about until now.
Thanks in advance for all your help!
- Chicklet
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Post by indiaskapie on Mar 11, 2017 16:16:24 GMT -5
Hi Chicklet45368 ! I'm not the best recolorist out there but as far as I understand, you will need to unwrap both. The UVs can overlap each other, so that they use the same texture, but you still need to tell the mesh where you want which part of the texture to go. As to the second part of your question: Go to the top of the Blender window as circled in red, you can use the dropdown to choose the UV editing Workspace
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Post by inabadromance on Mar 11, 2017 19:52:12 GMT -5
hi! What exactly would be the new mesh? the ladder? Because if it's an EA mesh then it already has the proper uvs, so you'd just need to move it around the texture space to where you need it to be.
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Post by Chicklet45368 on Mar 12, 2017 12:43:28 GMT -5
Thanks for the replies! I was able figure out how to split my screen to show the UV map, but ended up just foregoing this project for now and putting it on the back burner until I'm feeling a little more comfortable in blender.
And, yes the new mesh is the ladder.
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