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Post by frosty177 on Mar 10, 2017 18:37:02 GMT -5
Hi, so I'm trying to port a full body outfit from another game, I've gotten quite far, as in, I've done uv_1 quite alright, and I have transferred the bone weights, it looks fine in Studio and what not, but when I load it up in CAS, it's in t-pose and looks really weird and acts as if it isn't rigged at all. (It's also a bit shiny for some reason, but I haven't edited anything besides the diffuse and bumpmap yet) I did transfer the weights, and double checked that all the bones are weighted etc. However I have found that when I export the model back out from Studio, all the weights are either missing or messed up (fully red all over the place), what's causing this? How do I fix it? Normal: Re-exported out of Studio: Blender File Package File
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Post by orangemittens on Mar 10, 2017 19:31:36 GMT -5
For this issue, you need to post the pre-import .blend (the one that looks fine in Studio) and the .package that you're importing it into.
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Post by frosty177 on Mar 10, 2017 20:59:31 GMT -5
For this issue, you need to post the pre-import .blend (the one that looks fine in Studio) and the .package that you're importing it into. I'm a little confused, the blend file I posted is the one that looks ok in Studio, and the rigging on it is perfectly normal, what I mean is, that it's t-posed in CAS for some reason (and when I export back out from Studio, the rigging shows that it's messed up like it is in CAS. But in the blend [the one I import and posted here], the rigging is normal. I added the package file though). In CAS:
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Post by orangemittens on Mar 11, 2017 0:26:45 GMT -5
It looks like you transferred weights with Blender 2.78. For whatever reason, the Blender devs made it so this transfers a lot of 0 weighted bones. If you fix that your mesh will show up fine in CAS. Brujah updated his tutorial that shows how to transfer weights to include additional information for people using 2.78. The link is HERE.
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Post by frosty177 on Mar 11, 2017 2:32:49 GMT -5
It looks like you transferred weights with Blender 2.78. For whatever reason, the Blender devs made it so this transfers a lot of 0 weighted bones. If you fix that your mesh will show up fine in CAS. Huh, I actually use Blender 2.76, but I'll use 2.78 and follow the tut again. Thanks for that! Also, as you likely noticed, the mesh seems to be shiny in CAS, I was wondering if that's directly because I haven't edited the specular yet, or if it's a bump map problem (which I have edited)?
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Post by orangemittens on Mar 11, 2017 2:49:56 GMT -5
Good to know, up to now only people using 2.78 have reported this problem with Blender. The specular image is what controls shininess. If you haven't edited that to fit your mesh you will have whatever shiny areas EA gave the original mesh showing up on your mesh.
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Post by inabadromance on Mar 11, 2017 19:39:45 GMT -5
brujah Has updated the weight transfer tutorial to reflect the difference in versions and how to fix it. Though it talks about the 2.8, not sure about .76. But i assume it's the same.
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