|
Post by fauxevermore on Mar 18, 2017 15:19:03 GMT -5
Thank you inabadromance. I actually had two separate work streams for the one-group mesh and the three-group mesh:
1. First I started with a one-group mesh in Sims 4 Studio (the lingerie full body outfit). I followed the tutorials and imported my Marvelous Designer mesh. I used a four group mesh, joined into one as the reference mesh for the transfer. My final mesh is also just one group. Saved everything and it works in game (the first image in my previous post)
2. Then I started a three-group mesh in Sims 4 Studio (the swimsuit full body outfit). Instead of starting from scratch I simply split my final mesh from above into three groups and fix the cut numbers. I get the second result from my previous post.
I've tried the above with multiple meshes and the results are the same. The one group mesh looks good but the three group mesh is messed up.
|
|
|
Post by inabadromance on Mar 18, 2017 17:37:23 GMT -5
hi! that might be because meshes with different groups are weighted differently. I don't think I've ever seen an expansion about why things are cut specifically in certain ways.. so I can't answer that and why it happens. I can only suggest using the original (3 group) as a base of transfer. but I wouldn't go too much into trying to fix it if there's a method already that works well with your dress.
|
|
|
Post by Feyona on Mar 18, 2017 17:52:09 GMT -5
Recently I've been working on a mesh that has skirt and legs, where short nightgown was used as a base .package. The closest item to transfer weights from was a fullbody outfit with knee-length skirt. When I transferred weights everything looked pretty smooth, except for the spike that was coming somewhere from the skirt area. I compared 2 meshes (EA's nightgown base .package) and newly weighted mesh I noticed that EA's nightgown doesn't have l_skirt and r_skirt bones. When I deleted these 2 bones from custom mesh spike disappeared. Try comparing 2 meshes, EA's item that you used for creating a .package and your dress and see if there any difference in vertex groups.
|
|
|
Post by fauxevermore on Mar 19, 2017 13:10:38 GMT -5
Feyona - that worked!!! I'm super stocked and happy right now. I just deleted the skirt bones and voila it worked: Thank you so much everyone!
|
|
|
Post by Feyona on Mar 19, 2017 16:43:27 GMT -5
fauxevermore glad this solution worked for you. That's a lovely dress by the way. One thing, if you didn't normalize weight on vertices that were part of l_skirt and r_skirt groups you might need to do this. These vertices are also a part of L_thightwist and r_thightwists groups, and when you deleted l_skirt and r_skirt the weight of that vertices became less than 1.
|
|