trntechgodhead
New Member
i am a god of time it is well within my power
Posts: 2
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Post by trntechgodhead on Mar 29, 2017 22:27:24 GMT -5
hello!!! im very new to the sims 4 studio. i wanted to start learning how to make mods, so i began to follow a tutorial made Scarlet on SimsVIP.
on scarlets post, there is a step that says: "In the upper-left click on Tools>Extract Tuning…", then a step that says "When the Extract Tuning window pops up, tick the Use Subfolders and Extract All as shown below, then click Export:".
however, when i click tools>extract tuning... (almost) nothing happens. for a second, it shows the "loading" icon for the sims 4 studio, but quickly disappears, then nothing happens.
help is greatly appreciated!!!
also, i own a windows vista, if that matters any
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Post by orangemittens on Mar 29, 2017 22:37:31 GMT -5
Hi trntechgodhead, could you check your Documents/Sims 4 Studio/Logs folder to see if there is an error message associated with this unwanted outcome?
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trntechgodhead
New Member
i am a god of time it is well within my power
Posts: 2
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Post by trntechgodhead on Mar 29, 2017 23:00:56 GMT -5
Hi trntechgodhead, could you check your Documents/Sims 4 Studio/Logs folder to see if there is an error message associated with this unwanted outcome? the only cause of errors i can see are variants of " The process cannot access the file 'C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite' because it is being used by another process." im not sure if im supposed to see anything specifically about the Extract Tuning... option in the log files, but i havent seen anything (sorry for this trouble)
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Post by emilepl1 on Aug 3, 2018 7:14:31 GMT -5
I have same problem :( I don't know what to do.
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Post by kitkat on Aug 4, 2018 9:54:05 GMT -5
I had this issue, and Flertzia's advice worked for me. When I try to use the extract tuning option, S4S crashes instead of bringing up the list. I am using Wishes 3.1.2.0 This used to happen me all the time (even with preview S4S) if I tried to extract them while I was on a project. What I did to fix that, and so far I didn't get the problem again, when S4S is updated the exact moment I open the program I use the extract tuning option and wait till it brings up the list, then I close that list and start with my project (following this tutorial, the extraction should be between the first two steps and again at step 7, atleast the first time). There's no need to do that process again till S4S is updated. I hope this helps you too.
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Post by monas on Aug 4, 2018 10:05:02 GMT -5
Hello, another way is to go to the warehouse and extract the tuning before you should have copied the name of the object At least that's how it worked for me ...
although you should always do that but it is a less complicated option for me
I repeat ... it works for me, but maybe another person does not
apparently when you do that, the option to export tuning in studio also works well .. I do not know
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Post by radussh13 on Apr 8, 2020 16:38:06 GMT -5
hello! anyone having this issue still in 2020? or maybe a solution? please! i'm new to s4s and i've looked everywhere on web, but i didn't find a solution... everytime i try to extract tuning, nothing happens. absolutely nothing. if anyone can help me... i'd be so grateful, please!
log says this:
[10:46:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [10:46:31] [v3.1.3.2] Error [S4Studio.TheSims4.GetDefaultGamePath[0]] System.NullReferenceException: Object reference not set to an instance of an object. at S4Studio.Data.Util.Win32.RegistryExtensions.ToStruct[T](RegistryKey key) at S4Studio.TheSims4.DefaultGamePath(String& path, String name) [10:46:31] [v3.1.3.2] Error [S4Studio.TheSims4.GetDefaultGamePath[0]] System.NullReferenceException: Object reference not set to an instance of an object. at S4Studio.Data.Util.Win32.RegistryExtensions.ToStruct[T](RegistryKey key) at S4Studio.TheSims4.DefaultGamePath(String& path, String name) [11:14:46] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [11:14:47] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [11:14:47] [v3.1.3.2] Error [System.Threading.Tasks.Task.InnerInvoke[0]] System.IO.IOException: The process cannot access the file 'C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at S4Studio.Data.FileDb.Sims4FileTable.ReInit(Boolean load_simulation) at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) at S4Studio.Shared.AppModel.DoInit() [11:14:47] [v3.1.3.2] Error [S4Studio.UI.Core.S4SWindowBase.ShowException[0]] System.Exception: Studio is unable to access: C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite because it is being used by another program: S4Studio ---> System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite' because it is being used by another process. at S4Studio.Shared.AppModel.DoInit() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- --- End of inner exception stack trace --- [11:15:13] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [11:15:13] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [11:15:13] [v3.1.3.2] Error [System.Threading.Tasks.Task.InnerInvoke[0]] System.IO.IOException: The process cannot access the file 'C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at S4Studio.Data.FileDb.Sims4FileTable.ReInit(Boolean load_simulation) at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) at S4Studio.Shared.AppModel.DoInit() [11:15:14] [v3.1.3.2] Error [S4Studio.UI.Core.S4SWindowBase.ShowException[0]] System.Exception: Studio is unable to access: C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite because it is being used by another program: S4Studio ---> System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'C:\Users\[UserName]\Documents\Sims 4 Studio\S4Studio_v3.1.sqlite' because it is being used by another process. at S4Studio.Shared.AppModel.DoInit() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- --- End of inner exception stack trace --- [11:23:17] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [11:23:17] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [11:23:20] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [11:23:20] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [11:23:20] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [11:24:28] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [11:24:28] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [11:24:28] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [11:24:28] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [11:24:28] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [11:24:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Home [11:24:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [11:24:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [11:24:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [11:24:31] [v3.1.3.2] Info [S4Studio.Shared.AppModel.DoInit[0]] Done.
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