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Post by Zelrish on Mar 31, 2017 13:58:25 GMT -5
Hi guys,
How does studio import the weight painting from blender? I have been trying to fix a small clipping in a dress I tightened but whatever I do regarding the weight assigned to the different vertices where I encounter the issue. Nothing fixes it. It is fine in blender but every time I import in s4s and check in the game it behaves exactly as before. Nothing changes. Also I re-exported from s4s to blender to see that the weights were kinda all different (I mean, they were not exactly the values I had in the other blender file that was imported. Not completely different but still).
So, I don't know how to fix my small clipping issue then as whatever modification I do doesn't seem to carry on in the game. Any advice? Thanks
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Post by inabadromance on Mar 31, 2017 18:43:09 GMT -5
Hi! Can you please share the .package and .blend file so someone can take a look at it?
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Post by orangemittens on Mar 31, 2017 19:10:12 GMT -5
Hi Zelrish, could you upload the package and the two blends (the blend you imported and the blend Studio exported) associated with your report of a re-exported blend showing different weights than the blend that was imported?
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Post by Zelrish on Apr 6, 2017 7:38:04 GMT -5
Hello there, I managed to reach a satisfying result in the end, I guess I was simply being too picky. Anyway, I ended up doubting my post as I was tired and frustrated when I posted it. so, I double checked my statement before posting anything and it appears there is a micro-issue. I didn't check if the issue scales but here is what I found (it is really a tiny mistake which might actually change absolutely nothing in game but here it is) Here are the materials you asked for, orangemittens The blends and package are hereThis first screen shot is from the file : test weight_edge split_weight copied.blend This 2nd screenshot is from the re-export blend. Also all was done with 3.1.1 Harmony from S4S
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