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Masks
Apr 8, 2017 10:38:11 GMT -5
Post by AleNikSimmer on Apr 8, 2017 10:38:11 GMT -5
Hi! Me again. I spent the past three days working on a "futuristic" tracksuit (sort of). I found out that my pc can't stand programs for 3D graphic, so I did this kind of recolor, I used a top, shorts and two swimsuits as base (everything without any volume on the skin) and created the actual item in a solid color. Then I tried to export shadows and highlights from the things I've used as base. It was a pain and didn't come out very well but at least it's not all flat. To make it work I had to delete all the original masks because they were messing up with the new design. The last thing I did was to try to make the edges softer and add some seems, but they still look like pixel (the only program I used was GIMP and I thought this was a problem with the selection tool, but the pixels on the model are actual pixels in the png file). They can be seen expecially on the shoulders: It's not that bad when you're playing, I guess, but original EA items don't look like that. Is there any way in which I can fix this? Also, as said, I've just imported in the Diffuse category, and blanked the others. Should I try to create the other masks to make the item look better or it won't change so much? Any other suggestions on how I can improve the quality of the items? (PS: please, forgive me if I did some errors but it's difficult for me to explain this in English )
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