Post by AlexiaNikita on Apr 8, 2017 10:38:11 GMT -5
Hi! Me again. I spent the past three days working on a "futuristic" tracksuit (sort of). I found out that my pc can't stand programs for 3D graphic, so I did this kind of recolor, I used a top, shorts and two swimsuits as base (everything without any volume on the skin) and created the actual item in a solid color. Then I tried to export shadows and highlights from the things I've used as base. It was a pain and didn't come out very well but at least it's not all flat. To make it work I had to delete all the original masks because they were messing up with the new design. The last thing I did was to try to make the edges softer and add some seems, but they still look like pixel (the only program I used was GIMP and I thought this was a problem with the selection tool, but the pixels on the model are actual pixels in the png file). They can be seen expecially on the shoulders:
It's not that bad when you're playing, I guess, but original EA items don't look like that. Is there any way in which I can fix this? Also, as said, I've just imported in the Diffuse category, and blanked the others.
Should I try to create the other masks to make the item look better or it won't change so much? Any other suggestions on how I can improve the quality of the items?
(PS: please, forgive me if I did some errors but it's difficult for me to explain this in English )
Origin: AlexiaNikita TSR: ALExIA483 CC name: AleNik Twitter: AleNikSimmer
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.