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Post by delise on Apr 8, 2017 18:07:45 GMT -5
Hi, if someone was willing to, I would need some help with a toddler tshirt mesh I modified. I imported elements of an adult mesh on the nude top, and I made a lot of modifications, including a mirror modifier, a data transfer for the uv_1, a weight transfert, a remove all doubles and, as consequence, a lot of edge split to make some odd shadows disappear. It remains 2 issues that I can't manage to fix. First one are curiously shiny part : And, at some moment in the process, I wa sn't attentive enough to tell when, a seam appeared on the neck. I tried to remove the first line of face of the neck, re import the nude top and replace this first line of faces with it, but unfortunatly, it didn't change anything :
I searched, and it's the same problem as here but I don't understand the solution given by inabadromance
The package and .blend ar here
Thanks by advance for any help EnregistrerEnregistrer
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Post by inabadromance on Apr 8, 2017 18:52:28 GMT -5
Hi! i'm looking at the blend... and unfortunately i can't see any lightning issue in those two spots you marked. I'm not really sure what to suggest since usually those things are clearly visible. All i can say is that you do a test run blend, select all the mesh by pressing A in edit mode and remove doubles on all of it. Test it in game and see if the issue is solved, if it is, then you might be missing to do that in those two portions.
As for the other issue, transfers (uv_1 & weight) don't 100% match EA's original "configurations". That's why i suggest only doing the transfers on the custom mesh and not on the sim's skin body parts. That's why you have the seam on the neck. You need to select the neck, delete it and re append the top again (only the neck). Just as you imported the shirt into to the nude.
Also, don't forget to remove doubles on the neck.
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Post by MisterS on Apr 8, 2017 21:21:46 GMT -5
If you click on that those faces that are shiny and move it round a bit you will see its broken When the face is highlighted see in the UV window its only selecting two edges and not three like it should
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Post by delise on Apr 9, 2017 11:55:34 GMT -5
Thanks a lot inabadromance and MisterS ! The shiny issue is resolved ! I tried to repair the broken faces selecting them and using F. It wasn't enough, and I noticed that there was a vertex alone in the middle of an edge (it can be seen on MisterS picture) so I cut the face in two and the problem was solved For the neck seam, I start over with a new project : this time, I took as base a simple T shirt and append my mesh. I keep only two lines of faces of the neck of the tshirt, I remove those two lines frome my modified mesh ; then I joined the two mesh, merged vertices, did the weld on uv_0 and remove all doubles of the neck. the result is better but not perfect : it remains a very tiny line, only in game : Even if it's now a little failure, I'd like to understand why this is happening (is it possible that responsible is this unperfect data transfer ?) and how to fix, if it's possible. I updated files in the link I gave in my first post, Again, thanks for help
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Post by delise on Apr 9, 2017 15:43:35 GMT -5
I worked again on it, I suspected this uv_1 too much ^^ This time, I take a shirt as base, append my mesh and only cut and add the part I want (i.e. ribbon and collar). In test in game, I see the same line on the back of the neck, just a little less thick. So, I was curious and I checked others CC, one I've made and one I didn't, and I noticed that this line appears often, I presume depending on what have been done on the mesh. So, eventually, I wonder if there is a way to fix this thin line ?
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Post by inabadromance on Apr 9, 2017 15:44:21 GMT -5
i'm glad that the light issue is fixed.
As i've written before, you do not apply weight transfer or uv_1 to body parts. only to clothing. You need to append the neck again so that it returns to their default state (untouched)
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Post by delise on Apr 9, 2017 15:46:56 GMT -5
Thanks for your answer inabadromance We posted at the same time ^^ Append the neck again is one of the things I've done
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Post by inabadromance on Apr 9, 2017 15:58:48 GMT -5
oh that's fine! Appending the neck again should be the last step, no modifications after this. You should not touch it's UV or weight. Have you done that?
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Post by delise on Apr 9, 2017 16:27:36 GMT -5
Yes i did that and more other tests ^^, as I said, appending just the ribbon part on a basegame mesh, so I didn't even touch UV or weight this time
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Post by inabadromance on Apr 9, 2017 17:11:10 GMT -5
By ribbon part.. you're talking about the neck or the clothing?. Can you share the updated blend and package?
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Post by delise on Apr 10, 2017 1:33:37 GMT -5
I mean just the part of my mesh with changes, i.e. collar and knot around the neck. On this version, I didn't touch the neck itself. Of course, I updated files, sorry I forgot last night ^^ link is still here
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Post by inabadromance on Apr 10, 2017 15:42:21 GMT -5
If you don't re append the neck, you'll still have the seam issue.
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