Post by Chicklet45368 on Mar 5, 2017 19:35:13 GMT -5
I wasn't sure if this was the right place to ask this (and I apologize if it's been asked and answered already in a different thread) but I figured this tutorial was for pretty much absolute beginners to blender, so it might be good to ask here in case anybody else was wondering too.
Is there a trick to keeping your object centered on the screen when rotating and zooming in? I'm finding that if I zoom in to work on something with a ton of vertices, that I'm only seeing part of the object on screen, and if I rotate my view to get a better look at it, it almost hides it even more.
I'm having to go back to object mode and physically move the mesh around and then going back to edit mode to zoom in again to get the angle I need.
Also, how do you move your camera view without moving your mesh when in edit mode? For example let's say I have 10 vertices selected but there's 16 vertices total on the section I'm working on, but the rest of the vertices are on the other side where I can't see them and I need to rotate my camera around to select the rest. But, whenever I try to rotate my view it pulls the selected vertices out of proportion as I'm rotating my view, so I end up deselecting it all, selecting the entire object with box select, moving the mesh to a different area, deselecting again, and then going back and re-selecting the vertices I need all over again.
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