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Post by wingly on Apr 26, 2017 18:29:42 GMT -5
thank you very much, i will test it
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Post by wingly on Apr 26, 2017 18:40:04 GMT -5
Mathcope if i change the emission map RGB to green it will glow but will start to blink, if white, it is solid but not a bright glow
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Post by Mathcope on Apr 26, 2017 18:45:46 GMT -5
Yeah that was my mistake. The alpha should be fully black to be permanent. The rgb should be green like I showed you. Alpha and rgb are different. The alpha controls the frecuency of the light and the rgb the color. It doesn't matter if you set the color in your diffuse, you need to do it too in the emission.
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Post by wingly on Apr 27, 2017 11:07:40 GMT -5
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Post by Mathcope on Apr 28, 2017 18:14:03 GMT -5
I just tried your emission map in game and it's not blinking... the glow it is there but not blinking, it's static.
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Post by wingly on Apr 28, 2017 21:06:18 GMT -5
>.< i forgot to save changes
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Post by wingly on Apr 30, 2017 17:01:22 GMT -5
Mathcope I was able to get the fullbody and feet to work. I am having issues with the head. I followed all of the same steps but I can't get the head to recognize the emission map. I tried to use the normal map from the hat to turn into an emission map. Not sure how to size the emission map to get it to appear upon the head.
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Post by Mathcope on May 1, 2017 15:25:10 GMT -5
Hi! I haven't had time lately to look at it. So if anyone else knows and can, please feel free to help in this thread. Also, I'm not that experienced in CAS items at all. So we can all learn from this.
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