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Post by Zelrish on Apr 13, 2017 2:41:07 GMT -5
Hi there, Is there a way to unlock the bones : b_CAS_jaw_comp_ and b_CAS_lowermoutharea_ in a similar fashion to those? Was working on tweaking an animation and although the jaw is moving properly, as described in the post, those specific bones that I animated in blender are not moving when in the game. thanks PS : I create a thread for it as my post in the original thread was never seen.
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Post by inabadromance on Apr 13, 2017 12:37:11 GMT -5
hi! if those bones aren't visible in blender then how did you edit them?
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Post by Feyona on Apr 14, 2017 15:23:17 GMT -5
inabadromance they are visible. I wasn't able to make a pose with open mouth either when I moved these bones. but most likely I failed somewhere in settings. Anyway, they are visible. So I'll stay in this thread too to read any advice.
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Post by inabadromance on Apr 14, 2017 17:18:41 GMT -5
oh i see! i had to re check. mmm.. I always use only the jaw bone to open the mouth. I tested what each bone does and i personally don't see a point of editing them individually. If you open your mouth, you're not going to be moving your lower lip without moving the jaw, that's just physically impossible :P.
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Post by orangemittens on Apr 14, 2017 20:05:32 GMT -5
Hi Zelrish, have you identified an EA clip that utilizes those bones? In any rig, there are bones included for structure only. It may be that these bones are of that type. If there is an EA clip that uses them can you direct me to it so I could take a look? Also, I apologize if your previous post was in a thread of mine and I missed it. Real life has been keeping me busy and I haven't been able to check all my threads as much as I would like.
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Post by Zelrish on Apr 15, 2017 10:27:12 GMT -5
orangemittens No worries about the forgotten post. Happens. You make a good point, I will try to check out as many animations as possible to see if those bones are used by in games animations. If I don't find any, I will have my answer I guess ^^.
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