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Post by Sparkschy on Apr 17, 2017 6:03:25 GMT -5
Alright, note that I am new at this blender sims meshing thing. The only thing I ever did right is flip a picture frame from vertical to horizontal. But I tried something. There is a vest from get to work I like, but I wanted to deleted the cords. which I did and tested in CAS and while playing with my sims (succes). So I recolored the texture and went into CAS to test it out again, but then this happend when adjusting the chest(up, down). This is where my knowledge of 3D and blender fails me. Here is my blender file | Texture.package Maybe someone can tell me where I went wrong
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Post by MisterS on Apr 17, 2017 6:15:52 GMT -5
Sparkschy upload your textured .package file, too hard to tell from the blend
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Post by Sparkschy on Apr 17, 2017 8:40:17 GMT -5
Sparkschy upload your textured .package file, too hard to tell from the blend Allo, MisterS sure thing, you can find it next to the blender file in the first post
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Post by sometimeshere on Apr 17, 2017 17:30:01 GMT -5
Hey! It looks like you're missing vertex paint at the problem area. In blender, change the mode to vertex paint. Most of the mesh will be yellow and green. Except for the problem area. It's white. Change the color to bright yellow and paint that spot yellow.
I think that will fix it.
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Post by Feyona on Apr 17, 2017 19:58:27 GMT -5
sometimeshere is absolutely right. Honestly, I would not think about vertex paint if you didn't tell this.
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Post by Sparkschy on Apr 18, 2017 4:47:41 GMT -5
Hey! It looks like you're missing vertex paint at the problem area. In blender, change the mode to vertex paint. Most of the mesh will be yellow and green. Except for the problem area. It's white. Change the color to bright yellow and paint that spot yellow. I think that will fix it. Aah, it did! thank very much T_T
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