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Post by TheGTRGuy Sims on Apr 20, 2017 20:36:49 GMT -5
This one is confusing to me. at first, the texture is normal at sims 4 studio But when i tested it at the game, the textures goes like this: I zoomed it out and it goes like this i also repeated the UV Mapping process, but the texture is still glitching. Does everyone have an idea on how to fix this problem? Thank You for your help in advance!
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Post by Mathcope on Apr 20, 2017 22:34:51 GMT -5
This seems to be a mip map problem. If you're using .dds make sure mipmaps is ticked in the export settings. You can also trying using .png and the mipmaps will be updated automatically by Studio. Other thing is to check the images sizes. Make sure they are in powers of 2^n . 512x512, 1024x1024, etc. If none of this works post the problematic .package and someone can take a look.
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Post by TheGTRGuy Sims on Apr 21, 2017 0:09:00 GMT -5
This seems to be a mip map problem. If you're using .dds make sure mipmaps is ticked in the export settings. You can also trying using .png and the mipmaps will be updated automatically by Studio. Other thing is to check the images sizes. Make sure they are in powers of 2^n . 512x512, 1024x1024, etc. If none of this works post the problematic .package and someone can take a look. i think the dimension of the texture is the problem. My texure's dimension is 564x1128. Let me go back to UV Mapping for 1,000th time...Lol! Anyways, thank you for helping me!
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Post by TheGTRGuy Sims on Apr 21, 2017 2:50:29 GMT -5
Everything is fine now. I never expect that my work is going to be this beautiful. Thank you! :D
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Post by Mathcope on Apr 21, 2017 5:03:48 GMT -5
You're welcome. Glad that it's working now.
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