Post by Basemental on Apr 22, 2017 13:32:38 GMT -5
Hey guys,
I am having some issues with a buff tuning.
I am having problems getting the energy motive to increase, the mood buff works perfectly, but I don't really understand how I can increase the energy motive, if I go the other way around and use a decay modifier it works just fine. This is what my code looks like. Anyone know what is wrong with it?
I am having some issues with a buff tuning.
I am having problems getting the energy motive to increase, the mood buff works perfectly, but I don't really understand how I can increase the energy motive, if I go the other way around and use a decay modifier it works just fine. This is what my code looks like. Anyone know what is wrong with it?
<?xml version="1.0" encoding="utf-8"?>
<I c="Buff" i="buff" m="buffs.buff" n="TheFWord:Buff_GetEnergy0604171919" s="17097034112423454455">
<L n="_loot_on_removal">
<T>10379803148254232559<!--EnergyCrash"--></T>
</L>
<V t="enabled" n="_temporary_commodity_info">
<U n="enabled">
<L n="categories">
<E>Energized_Buffs</E>
</L>
<T n="max_duration">420</T>
</U>
</V>
<T p="InGame\Audio\Stings\sting_buff_gain.propx" n="audio_sting_on_add">39b2aa4a:00000000:8af8b916cf64c646</T>
<T p="InGame\Audio\Stings\sting_buff_loss.propx" n="audio_sting_on_remove">39b2aa4a:00000000:3bf33216a25546ea</T>
<T n="buff_description">0xB6A18DAA<!--{0.SimFirstName} is so full of energy, it is bordering on insanity!--></T>
<T n="buff_name">0x032A18B6<!--Energized--></T>
<U n="game_effect_modifier">
<L n="_game_effect_modifiers">
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="score_multipliers">
<U>
<T n="key">16654<!--motive_Energy--></T>
<T n="value">8</T>
</U>
</L>
<L n="stat_use_multiplier">
<U>
<T n="key">16654<!--motive_Energy--></T>
<U n="value">
<E n="apply_direction">INCREASE</E>
</U>
</U>
</L>
<V t="apply_to_owner" n="subject" />
</U>
</V>
</L>
</U>
<T n="icon" p="InGame\UI\Icons\Buffs\Buffs_Energized.png">2f7d0004:00000000:7662f28605db26ed</T>
<T n="mood_type">14636<!--Mood_Energized--></T>
<T n="mood_weight">10</T>
<V n="walkstyle" t="enabled">
<U n="enabled">
<E n="priority">DEFAULT_WALKSTYLE</E>
<T p="InGame\Locomotion\WalkEnergetic.walkstyle" n="walkstyle">27c01d95:00000000:000000003202eed6</T>
</U>
</V>
<V t="enabled" n="walkstyle_behavior_override">
<U n="enabled">
<L n="removed_run_flags">
<E />
<E>RUN_ALLOWED_OUTDOORS</E>
</L>
</U>
</V>
</I>