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Post by linamints on Apr 23, 2017 13:27:40 GMT -5
Hello everyone, I'm working on a pants mesh and ran into a few issues. I had really hoped I could figure it out myself but I'm at a loss. Issues: 1-2 The belt doesn't morph with weight or hip changes, but the buttons slide like they use the hip slider, the rest of the belt details do not. 3 This isn't always visible, but there is a weird gap that appear at certain thigh to calf ratios, I'm not sure what I did to cause this but I'm relatively sure this is somehow related to how I've merged certain pieces to get the effect I want. 4 My feathers are askew from their fringe. the button on the back nor the feathers work with any sliding either. I have done vertex painting, weight transfers, and UV mapping of all pieces a few times trying to figure it out and I don't know which one I'm messing up on. Thank you for your time! Package: drive.google.com/file/d/0B9K8niVz-lDBcDRndVMxSVU3ZlE/view?usp=sharingBlend: drive.google.com/file/d/0B9K8niVz-lDBQ093bFRwS0szSG8/view?usp=sharing
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Post by delise on Apr 24, 2017 2:40:04 GMT -5
Hi ! For points 1-2, your belt part has no uv_1, so it can't deform itself with sliders. I think it's the same problem for the studio mesh 4. And for the gap on the calf, I'm not sure, but you've got an extra uv, this time. And I think you've got an uv_1 problem too, elements you've added are not unwraped in the uv_1. I'm sorry, but I can't give you a lot of advice for uv_1 problems because I have also problems with it ^^ I think you might do a data transfer, it's the parts 5, 6 and 7 of this tutorial but someone here will probably be more specific than me
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Post by linamints on Apr 24, 2017 9:32:26 GMT -5
I'll give that tutorial a look later today, thank you for pointing out the UV extra (not sure how to fix it but I'll work at it!) Thank you ^^
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