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Post by Clown Confetti on Apr 24, 2017 11:12:55 GMT -5
Hey everyone, how do I go about making a new CAS object that takes its textures from another CAS object? For example, a necklace that is a completely new mesh, but takes its swatches from a basegame necklace. I've tried searching a bit but couldn't get any solid easy-to-understand answers.
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Post by Leniad on Apr 24, 2017 11:44:13 GMT -5
I suggest exporting the basegame swatches and importing them into your new object
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Post by Clown Confetti on Apr 24, 2017 11:57:12 GMT -5
I suggest exporting the basegame swatches and importing them into your new object Sure, but since the CC files would be smaller if not containing "extra" textures and just referencing the ones that are already in the game (or sharing textures with other CC, etc), that's what I wanted to do. S4S can do this with the selective cloning for objects AFAIK, so I thought it must be possible for CAS items too, and maybe just not as obvious? But I might be wrong.
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Post by orangemittens on Apr 24, 2017 12:03:31 GMT -5
Studio references CAS resources by default unless you edit them.
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Post by Clown Confetti on Apr 24, 2017 15:18:59 GMT -5
Studio references CAS resources by default unless you edit them. Thanks, I didn't know if that was the case or if it just copied over all the textures! (And since there isn't an option for selective cloning in the CAS menu but in the object menu that felt unclear.)
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Post by orangemittens on Apr 24, 2017 17:35:09 GMT -5
You're welcome. This feature was introduced in the Harmony series. If you copy over all the textures they will be included in your package. If you don't import any textures your item will reference the EA images that the item you cloned uses. Unless you are changing the images, it's best to not import them. This will make your package as small as possible.
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