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Post by jayjayedits on Apr 26, 2017 1:42:08 GMT -5
So I'm attempting to make my first franken-mesh and it looks nice in blender! Trying to do a shaved side thing. unfortunately...it looks pretty bad in S4S.. Looks even worse in game :< It seems to be an issue with the texture I had to make for it, but you can see its not an issue in Blender. Anyone wanna help a poor noob out?
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Post by Zelrish on Apr 26, 2017 2:02:50 GMT -5
I am no hair expert but Indeed it seems to be the texture. I don't know where you located the uv for the mesh (if you touch it or not). But your "hair texture" is located on the body. You can see that from all the black on the legs and lower torso from your sim. I guess this was the hair texture? Here is where the textures should be located on a diffuse map to appear properly in game. Yours should be in the top left corner to be applied only on the hair. I guess you will also need to edit a part of the black representing the shaved hair on the head as well (what is by default here in the "face" area) so that it doesn't show on the forehead at least ^^
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Post by jayjayedits on Apr 26, 2017 2:08:13 GMT -5
I am no hair expert but Indeed it seems to be the texture. I don't know where you located the uv for the mesh (if you touch it or not). But your "hair texture" is located on the body. You can see that from all the black on the legs and lower torso from your sim. I guess this was the hair texture? Here is where the textures should be located on a diffuse map to appear properly in game. Yours should be in the top left corner to be applied only on the hair. I guess you will also need to edit a part of the black representing the shaved hair on the head as well (what is by default here in the "face" area) so that it doesn't show on the forehead at least ^^ OOOOOOOOOOOOOH I get it. I don't get why they set it up like that but I get what I have to do now XD Thank you!
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Post by Zelrish on Apr 26, 2017 2:31:15 GMT -5
You're welcome. It is set up like this because every diffuse map from every CAS item is piled on one after another on a sim starting with the skin until the fullbody. Which texture will be applied on top of which is defined by the sort layer order this allows to have socks hidden under trousers for example, or tucked shirts hidden under the pants texture. This is why the alpha layer from every texture is important as it is what defines the limits of where the texture is applied. For example I tend to not care if my textures are not clean around the alpha for this reason ^^(it will not be applied outside the alpha layer itself). A sim in game is just a big sandwich of diffuse maps Hope this was understandable.
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Post by jayjayedits on May 12, 2017 13:26:03 GMT -5
You're welcome. It is set up like this because every diffuse map from every CAS item is piled on one after another on a sim starting with the skin until the fullbody. Which texture will be applied on top of which is defined by the sort layer order this allows to have socks hidden under trousers for example, or tucked shirts hidden under the pants texture. This is why the alpha layer from every texture is important as it is what defines the limits of where the texture is applied. For example I tend to not care if my textures are not clean around the alpha for this reason ^^(it will not be applied outside the alpha layer itself). A sim in game is just a big sandwich of diffuse maps Hope this was understandable. Thought I'd let you know, It worked perfectly Thank you
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