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Post by izackplay33 on Apr 26, 2017 11:30:25 GMT -5
I did an animation with Pose Helper kijiko and when I put in the game the pose does not work. I did everything right but in the game it does not work, help me. I made a video showing the error.
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Post by yunanesca on Apr 26, 2017 12:37:30 GMT -5
izackplay33 Hi and welcome to s4s Studio? um, could you post a .blend cause I don't see your video's.
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Post by izackplay33 on Apr 26, 2017 21:17:29 GMT -5
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Post by Zelrish on Apr 27, 2017 2:57:41 GMT -5
Hey, Couldn't see your video either. But the thing is as written on the guide Kijiko wrote on how to use her/his rig, you need to loc rot on the rig AND the controller and when you save the last time in blender before you import in S4S, you need to select the rig (and then save the .blend). If you don't do this, nothing will happen in game after you select the pose in the poseplayer.
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Post by izackplay33 on Apr 27, 2017 8:50:28 GMT -5
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Post by yunanesca on Apr 27, 2017 8:54:46 GMT -5
You've got the keyframes locRoc for the Control rig now Just LocRoc the Rig down in the Same way you locRoc the Control just on the Rig. if you noticed when you click "Rig" look on the keyframe bar there are no Keyframes in place. "Control Rig" acts as a Pose shell for the Original "Rig" without the Control Rig which is what the S4Studo needs to read for creating your pose, so really all you need is the "Rig" is self once you have the pose control rig just holds those pose till your ready to use them. Cause all the studio is reading is the "Rig" from the Kijiko pose maker part it not reading the "Control Rig" at all. This is why it would be vital for one make sure to locRoc all keyframes on the "Rig" In Kijiko pose helper. but this what I've learned when using the Kij's pose creator. After locRoc You Rig, You should be able to save and import and it Should work as intended.
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Post by Zelrish on Apr 27, 2017 9:22:52 GMT -5
Once again we cannot see your pictures. I opened your .blend and you did not select the rig when you saved. It is explicitely mentioned in the tutorial by kijiko that you need to have the rig selected to import properly into S4S (and I can confirm from my own experience). Moreover the frames you saved for the animation itself are only present on the control rig and not on the rig. This means you didn't loc_rot the rig when you locked the frames. So you also have to do this for the animation to work.
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Post by yunanesca on Apr 27, 2017 10:01:46 GMT -5
Ok so First off you have all your Key Frames set On the Control Rig, 1. Select the "Rig"2 Select all of Rig by pressing the "A" and it should Highlight in blue as you see in the picture. 3 Then LocRoc the key frames for the "Rig" In the keyframe bar. I have pulled out your "DopeSheet Editor" so you can see where you place your frames just as you did on the Control Rig for Your Rig. Then once you have all the same keyframe placement on the Rig then you can Save and Import.
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Post by izackplay33 on Apr 29, 2017 22:09:43 GMT -5
Thanks guys for the tips, thanks to you I managed to make my animations thank you ..
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