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Post by thyagom on Apr 29, 2017 8:53:01 GMT -5
Good morning, I have one more problem. I am making babies as decoration for download, plus I have a problem with alpha hair ... they get very bright in the game as the picture shows. Would you have solved this?
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Post by inabadromance on Apr 29, 2017 10:38:06 GMT -5
hi! I'm assuming that the hair is set to glass. I think it would be easier to clone a plant instead, since that already has transparency by default without the hassle of glass. If you want to keep this package, you'll have to edit the specular texture found in the warehouse. Export the texture and edit it photoshop or your desired image editor so that both main layer and alpha channel are black. This will make the texture completely matte. To know which texture you need to edit, you can enter the model string and see the instance of the image. model / lods (edit items) / meshes (edit items) / phong alpha (materials - edit items) / variant1 (material - edit items) To fix the harsh lines on your model, please check this tutorial. Instead of edge spliting, use "remove doubles" from the side bar in blender.
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Post by thyagom on Apr 29, 2017 11:04:54 GMT -5
hi! I'm assuming that the hair is set to glass. I think it would be easier to clone a plant instead, since that already has transparency by default without the hassle of glass. If you want to keep this package, you'll have to edit the specular texture found in the warehouse. Export the texture and edit it photoshop or your desired image editor so that both main layer and alpha channel are black. This will make the texture completely matte. To know which texture you need to edit, you can enter the model string and see the instance of the image. model / lods (edit items) / meshes (edit items) / phong alpha (materials - edit items) / variant1 (material - edit items) To fix the harsh lines on your model, please check this tutorial. Instead of edge spliting, use "remove doubles" from the side bar in blender. I do not understand, my everything is in 0
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Post by inabadromance on Apr 29, 2017 11:43:50 GMT -5
Can you share the package file?
Are you cloning a base game object?
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Post by thyagom on Apr 29, 2017 12:11:37 GMT -5
Can you share the package file? Are you cloning a base game object? Yes, I can share yes. I am cloning in 3d mesh, with a base object of the game. That old machine, which has the mirror and the object.
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Post by thyagom on Apr 29, 2017 12:14:14 GMT -5
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Post by inabadromance on Apr 29, 2017 14:31:47 GMT -5
the specular is this one: C64E987F3BC8212C. Just paste this on the searchbar and click "filter". That's the image you should edit, and make all black (both main and alpha channel).
Since you have all the materials in one texture you can also clone a floor plant instead of glass. Is less of a hassle. Glass is only necessary in cas because it is the only way to have transparency. But for objects, there's "phong alpha".. that is the regular phong but with alpha. That'd reduce the duplicate amount of textures.
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Post by thyagom on Apr 29, 2017 15:17:45 GMT -5
the specular is this one: C64E987F3BC8212C. Just paste this on the searchbar and click "filter". That's the image you should edit, and make all black (both main and alpha channel). Since you have all the materials in one texture you can also clone a floor plant instead of glass. Is less of a hassle. Glass is only necessary in cas because it is the only way to have transparency. But for objects, there's "phong alpha".. that is the regular phong but with alpha. That'd reduce the duplicate amount of textures. Thank you for helping me, it worked.
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