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Post by Asyli on Apr 29, 2017 18:17:46 GMT -5
I have the effect player from Andrew.I saw this beautiful Waterwheel animation:ep02_Waterwheel It has Water drops and a Sound Can I use an animation from the effects player for a Mesh? for example,The water drops or the sound of ep02_Waterwheel I have made a 3D Model WaterWheel with Blender. In sims4studio animation is lightFloor_SP08PLASTICflower It's turning It would be nice if I could use the sound or the water drops.
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Post by SACRIFICIAL on May 1, 2017 12:46:21 GMT -5
Hello, first of all beautiful work, I really like it. You can add effects to Your object by creating a "Client State" to Your object and then adding the effect name to Your object tuning recourse
<V n="state" t="enabled"> <U n="enabled"> <L n="states"> <U> <L n="client_states"> <U> <T n="key">118016<!--waterfallColor_White--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp02_waterfall_wall_clear_1x3</T> <V t="Slot" n="joint_name"> <T n="Slot">_FX_2_water</T> </V> </U> </V> </V> </V> </U> </U> </L> <V t="reference" n="default_value"> <T n="reference">118016<!--waterfallColor_White--></T> </V> </U> </L> </U> </V>
I'm not sure how to add sounds to object though, sometimes the sound is linked to the effect it self so it plays whenever the effect is playing. I've never tried this out but it should work. good luck.
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Post by Asyli on May 1, 2017 19:06:30 GMT -5
Hello dramaticgamer many thanks for her help. I take the effect from a waterfall.I also tried it with a fountain. But it does not look so good. Here a photo with the Waterfall Effect.
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Post by SACRIFICIAL on May 2, 2017 2:31:14 GMT -5
You're welcome try finding the name of the wheel and then look up what "effect" is used for it. I'll try to find it for You when I'm home
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Post by Asyli on May 2, 2017 6:27:18 GMT -5
Hello dramaticgamer Do you mean the effect of Andrews poseplayer ? ''ep02_Waterwheel '' I must write So that the wheel becomes active.I could not find anything.I'm not good enough in these things .sorry for my english
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Post by SACRIFICIAL on May 2, 2017 6:40:05 GMT -5
I think that's what it's called, I can't find the object tuning for the water wheel so I'm not sure. I'll look more into it
EDIT: I just tested the effect out in the game and unfortunately the water drips effect is linked to the waterwheel mesh, which means that the waterwheel will also spawn with the water drips. I've found an alternative effect that You can use that might work on Your mesh, it's called "gw_waterdrips_holder" it doesn't look the same but it does the job.
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Post by Asyli on May 2, 2017 10:14:29 GMT -5
Where can I find the effect ?
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Post by SACRIFICIAL on May 2, 2017 10:29:57 GMT -5
it's called "gw_waterdrips_holder" You can test it out using Andrew's effect player
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Post by Asyli on May 2, 2017 14:44:14 GMT -5
It worked A beautiful effect Many, many thanks for their help dramaticgamer,
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Post by SACRIFICIAL on May 3, 2017 1:31:49 GMT -5
You're welcome, glad to see that it worked Your work is beautiful.
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Post by Asyli on May 8, 2017 13:07:56 GMT -5
Thank you so much dramaticgamer Another question to the tuners Can I make a non loop effect to a playback looping effect ?
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