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Post by Leniad on May 11, 2017 22:18:01 GMT -5
I made custom wine, making several discoveries that I incorporated (custom prep and non-perishable bottle) but have a couple more options that I realize I want to add. I will dig into it over the next few days, but if someone knows the answer - quicker is better, plus everyone can pick up the tip.
1. I want to make the wine bottles sellable. Is there a tag or setting that I missed?
2. I want to make the value of the bottle increase with time, not a lot per day, just enough to mimic fine wine. No real idea where to start with this. Ideas?
Thanks guys.
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Post by brujah on May 11, 2017 23:01:57 GMT -5
Share what you have currently for the object tuning. As far as I know for the selling you will need to include in the components section (near the top)
<U n="_components"> <V t="enabled" n="retail_component"> <V n="enabled" t="reference"> <T n="reference">110393<!--retailComponent_Default--></T> </V> </V> </U>
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Post by Leniad on May 11, 2017 23:24:34 GMT -5
Thanks Brujah. I added the code, will test if that fixes it. Link to file is here.
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Post by Leniad on May 25, 2017 11:55:18 GMT -5
Not sure about sellable, I only have basegame. Anyone know about appreciating value for objects?
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Post by Leniad on May 29, 2017 10:14:53 GMT -5
Suggestions?
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Post by brujah on Jun 4, 2017 23:28:55 GMT -5
Take a look at the object_barstool_Woodwork s="29868" and add in a time of day component... might work, might not.
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Post by Leniad on Jun 5, 2017 19:03:40 GMT -5
I gave that a look and realized that I don't think I can do this with basegame. Not sure if it is because it is food, but can't seem to get a wine bottle sellable, so appreciation of value isn't of use at this point. Thanks so much for all your help Brujah. I have a winerack, based on the pool cues, that is almost finished testing. Couldn't have figured the slot rotation out without your help. Thanks again.
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