Post by luvelynsweet on May 16, 2017 19:17:13 GMT -5
Hello I made a Cast from a bracelet in cas for Children and I weighted it down but when I go in game, the cast does not move with the hand. It stays with the forearm only. Here is a picture of it weighted and if you look in the vertex groups you can see what I have it weighted to...Do I need to add something else or do I need to rig it to the fingers? if so how do I go about that. I would appreciate the help, thank you.
I looked at your .blend. 1. Vertex paint is missing. It should be dark green (hex 007F00) or bright green (hex 00FF00) instead of white. Check this tutorial. I am not sure what color of vertex paint will work best in your case, try and see. 2. The cast assigned to 3 bones, and they all have the same weight 1, this what causes floating, 1 means that mesh is 100% assigned to a bone and will follow it in the game. But in your .blend there are 3 bones with 100% assignment and that confuses the game. My suggestion is to leave just b__r_hand__ bone, delete 2 other bones and see if the cast moves as you want it to move in the game. If it doesn't, then try transferring weights from EA's mesh with long sleeves. But I feel that it should be fine attached only to one bone.
P.s. This object is pretty high on polygons for a mesh like this. I would suggest dissolving some edges (it won't ruin your mesh) by clicking on the edge in edge mode, then clicking mesh -> edges -> edge loop, then pressing X and choosing "dissolve edges". I can post screenshots if needed.
Post by inabadromance on May 18, 2017 12:58:28 GMT -5
I think that creating the mesh from an arm would be much easier than re doing weights and uv_1. plus it would act and move much smoother.
---------------------<3 Please don't contact me via DM or elsewhere asking for assistance on matters that are being discussed on threads. It's better to keep the conversation in public so others can read and learn too. thanks!
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