Post by BroadwaySim on May 16, 2017 20:18:17 GMT -5
I am trying to edit a counter mesh, so that the top of the counter is a shelf keeping the same height and size of the counter. I want to be able to put a trash can under it, or other smaller object, so I'm thinking that the footprint has to be deleted. I deleted the meshes in Blender, but I don't know how to edit the texture. In S4S the counter part is still there, and in game it is there without the footprint but with REALLY odd coloring.
Can someone give me some tips on this. I've never meshed something before so I'm flying blind.
I attempted to fix your upload, but as usually happens, I thought of a Leniad way. I cloned a counter, removed all but surface, imported into a shelf, removed checkbox in definition that allows wall height adjustment and viola. Posted it HERE
It only has the slots from the shelf, but you can add more. Tutorial section has several on slots.
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