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Post by MeliDeeSim on May 16, 2017 20:18:17 GMT -5
I am trying to edit a counter mesh, so that the top of the counter is a shelf keeping the same height and size of the counter. I want to be able to put a trash can under it, or other smaller object, so I'm thinking that the footprint has to be deleted. I deleted the meshes in Blender, but I don't know how to edit the texture. In S4S the counter part is still there, and in game it is there without the footprint but with REALLY odd coloring.
Can someone give me some tips on this. I've never meshed something before so I'm flying blind.
Thanks in advance!
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Post by Leniad on May 16, 2017 21:19:47 GMT -5
If you post a link to your package file, it would help figuring out the issue.
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Post by MeliDeeSim on May 17, 2017 19:48:14 GMT -5
CounterThis is a link to download my files regarding the counter - I've rar-ed my project files - my S4S (I have the latest version) and Blender files are in there along with my texture files. All I really want at the end of this, is a shelf the same height size and look as the counter top, that is able to have things under it [aka the trash!].
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Post by MeliDeeSim on May 21, 2017 10:58:54 GMT -5
Just bumping this so people see it.
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Post by Leniad on May 21, 2017 13:32:55 GMT -5
I attempted to fix your upload, but as usually happens, I thought of a Leniad way. I cloned a counter, removed all but surface, imported into a shelf, removed checkbox in definition that allows wall height adjustment and viola. Posted it HEREIt only has the slots from the shelf, but you can add more. Tutorial section has several on slots.
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