Post by freeasabird on May 17, 2017 12:21:19 GMT -5
Hi guys, I am having an odd week due to trying to give up smoking so I need all the help I can get.
I pulled all the large collectable metals in the hope of reducing the footprint as it's silly the way it is, and I thought others may like this change too. It worked, I did each one separate and reduced the shadow square that was monstrous compared to the rock.
However, apart from the first one Crytunium they all have the same texture, Plathinum? I have tried taking this rock out but it makes no difference. I have looked at the tuning and they all have different numbers I have checked all the numbers I can see but I can't see why this is happening. I know when the plate colours are changed half a dozen change together but I really didn't expect this result with the metals. The game cat shows the real colours but when they are pulled out they change to Plathinum. And why does only the first one resist this? I have set a link with the packages, I did them separate in case of problems and I'm glad I did now and the blends are in there each labeled to save loading the packages. I am willing to do the work if it means changing the other nine but if anyone could tell me what I'm missing I would be greatful.
Post by orangemittens on May 17, 2017 16:31:01 GMT -5
Hi freeasabird, I am receiving your lovely wine glasses instead of the Metal collection. Also, I am not sure what you mean by reducing the footprint if we're talking about a process that requires exporting the LODs. Do you mean you were changing the shadow plane?
Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloads :)
Please do not PM me with meshing questions. Post in the Creator Help forum and I will answer you there.
Post by freeasabird on May 17, 2017 17:07:24 GMT -5
I'm so sorry OM, the link should be ok in this post. I made all the shadow planes smaller and adjusted the footprint for each metal. I exported both the high and med lod on each one to adjust the shadow plane. This isn't something I've bothered with before but it was huge. My aim was to make the footprint & slotting behaviour small (1) rather than med.
These items are constructed slightly different than what Studio is expecting, which is causing this problem. All of these items are sharing the same mesh resource, though they have different prototype ids, so neither the game, nor Studio treats them like a group. When Studio makes an override or a recolor, it includes all swatches it can find with the same prototype id, and only includes those texture references in the mesh. The result is that each of your packages overrides the same mesh resource but with only one texture reference.
A work around would be to trick Studio into thinking that they all have the same prototype id. I have created a package that overrides their Object Catalog and makes them all have the same prototype id. This can be placed in your Studio mods folder, and the next time you clone one of them, you will get all of them as swatches on the same mesh. They should keep their name and tuning ids even though you won't see the name change in Studio as you click through the swatches. I have sent you the package via PM.
Please do not PM me with modding questions. Post in the Creator Help forum.
Post by freeasabird on May 17, 2017 19:23:29 GMT -5
Thank you! I'm off to play with them edit-I'd love to learn how to do that, I was thinking of doing the crystals and fossils if it worked, maybe even putting new textures on one or both..I can but dream..
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