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Post by kibbles on May 19, 2017 23:03:49 GMT -5
Hi all, First of all, thanks for making such an awesome tool! This is the first time I've ever been able to get this far with meshing despite (literally) years of attempts Unfortunately I'm having an issue I can't seem to find a fix for. My object has visible seams where the triangulation edges are on the mesh. I can see them in both s4s and in game. Here's the Seams in s4sHere's the seams in game. It's a bit hard to see, but the seam is visible on the front of the freezer drawer if you zoom in. AND here's another thing that I think is related... Weird shadows when the specular shine is turned way up. It looks like the faces aren't flat, and are split in the middle along the triangulation line. This specular problem doesn't seem to happen when I zoom out and the game shifts to the medium quality model. Shine looks correct here. One other thing. the seams disappear in game when I turn off edge smoothing. Some people have suggested in other threads that this might be related to my graphics card, but I was hoping someone here might have more insight. Thanks guys!
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Post by inabadromance on May 20, 2017 0:10:45 GMT -5
hi! Welcome to the forum! It would be easier to tell the problem if you could share the .blend and .package file. By the look of it, you have a shading problem with the mesh itself. Be sure to have these settings on blender to see the mesh properly and follow this tutorial on how to edge split the borders and sides. For the lines, try pressing ctrl+t while in edit mode on your mesh to triangulate and see if that changes anything in the s4s preview screen. If it doesn't then it's really a graphic's card issue. As i've read several times in here and from personal experience.
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Post by kibbles on May 20, 2017 1:32:03 GMT -5
Sure thing! Here they are. package.blendI set my shading to flat and used the edge split modifier, and that seems to have fixed my shading problems. Thanks! must be a graphics card issue because I tried the modifier and ctrl+T and there was no difference. Thanks for the advice! I'm sure this won't be my last quest for answers in my meshing career
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Post by inabadromance on May 20, 2017 11:57:43 GMT -5
you must set the shading to "smooth", not flat. that's how it will show in game.
good luck! :D
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