|
Post by insanehippie on May 25, 2017 10:31:48 GMT -5
I have a few problems with my animations. 1. It goes way too fast in the sims 4, even when I made the duration longer...idk how to fix that 2. In the sims 4 it doesn't repeat, once the move is done it just freezes and doesn't repeat 3. It messes up my sim, like they have to be reset, because they just stop functioning
Any help would be greatly appreciated. P.S. I need to have these animations done within the week...sooo please please please if you can help me ASAP please do.
|
|
|
Post by orangemittens on May 26, 2017 7:51:16 GMT -5
Hi insanehippie, to slow the animation down, you need to leave more time between the transitions from one position to another. For example, let's say you want the Sim to turn their head. If you set a keyframe with the head facing forward, move the time forward 10 frames and position the head so it's looking to the side and set a second key frame, then in the game, this head turn will take less than one second. The Sims 4 plays animations at 30 frames per second. For the head turn to take one second, you would need to position the head so it's looking to the side at the 30th frame rather than the tenth. How are you making your animation? Animations played using the Pose Player will loop automatically. If you're making an override you need to select something that already loops and doesn't transition between multiple clips.
|
|
|
Post by insanehippie on May 27, 2017 0:54:05 GMT -5
Hi insanehippie, to slow the animation down, you need to leave more time between the transitions from one position to another. For example, let's say you want the Sim to turn their head. If you set a keyframe with the head facing forward, move the time forward 10 frames and position the head so it's looking to the side and set a second key frame, then in the game, this head turn will take less than one second. The Sims 4 plays animations at 30 frames per second. For the head turn to take one second, you would need to position the head so it's looking to the side at the 30th frame rather than the tenth. How are you making your animation? Animations played using the Pose Player will loop automatically. If you're making an override you need to select something that already loops and doesn't transition between multiple clips. Hi! Thanks for the help. Okay so I fixed going to fast problem. Thanks for that. I did an override, because thats what I saw the the tutorial. I'm using blender to create the animations. I followed this video . What do i need to select to make it loop? Also I have another problem with my other animation. Its suppose to have the sims seated nodding their head and foot while listening to music, but she won't sit and her arms are out. In blender the animation looks how i want it to look, but when i play it in the game shes standing. I uploaded a video of what i mean here.
|
|
|
Post by orangemittens on May 27, 2017 9:12:42 GMT -5
Hi insanehippie, if you make your animation using Studio's clip pack feature, it will loop automatically when played using the Pose Player. If you selected a non-looping EA clip to override, your new animation will not loop. As far as the other animation goes, I suggest exporting your clip from the package and playing that in Blender to see what is actually in the package.
|
|
|
Post by insanehippie on May 28, 2017 2:59:11 GMT -5
Hi insanehippie, if you make your animation using Studio's clip pack feature, it will loop automatically when played using the Pose Player. If you selected a non-looping EA clip to override, your new animation will not loop. As far as the other animation goes, I suggest exporting your clip from the package and playing that in Blender to see what is actually in the package. Thanks for the help! I really appreciate it.
|
|
|
Post by insanehippie on May 28, 2017 21:43:38 GMT -5
Hi insanehippie, if you make your animation using Studio's clip pack feature, it will loop automatically when played using the Pose Player. If you selected a non-looping EA clip to override, your new animation will not loop. As far as the other animation goes, I suggest exporting your clip from the package and playing that in Blender to see what is actually in the package. Hello, me again. Sorry I feel like a burden. But I did the whole export clip and play it in blender. It was like it was in the game so I fixed it and then redid it but its still doing the same thing. Which is standing with arms out even though I fixed it in blender. Any ideas on what i should do next?
|
|