anlam
New Member
Posts: 5
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Post by anlam on May 26, 2017 8:19:41 GMT -5
Package Download LinkAs shown above, there are 6 seams on the skirt. They looks fine on slim sims, but that would burst out like this when the sim is chubby. I've checked that the mesh is actually seamless and no doubles at those position. I've also tried merging the vertices on the UV map, but the seams still keep showing up. Is there anything else I could try? ;_; FYI, I modified this EA pleated skirt by simply pulling and merging the tip vertices of the folds with their upper vertices.
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Post by SLYD on May 27, 2017 4:09:09 GMT -5
Your mesh has seams. Try selecting these vertices and remove doubles. That should fix it.
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anlam
New Member
Posts: 5
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Post by anlam on May 27, 2017 4:59:02 GMT -5
Thanks for your reply! I have tried pressing remove doubles, but except the vertices on the two side, blender showed me "removed 0 vertices". I grabbed those vertices and move them to ensure there was no other vertex at their positions. Then I imported and tested in game, the seams were still there ._.;;; BTW, I'm using Blender 2.70. Here is the new blender file.
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Post by SLYD on Jun 2, 2017 0:19:18 GMT -5
Hi, I was wrong. It wasn't the duplicated vertices that caused these seams. I guess it was the uv1 map. When you merge the tip vertices of the folds with their upper vertices, you also created holes in the uv1 map. I tried to redo the uv1 map by following this tutorial. However, the seam in the front middle wasn't fixed. My suggestion is if you want to make the folds higher, do not merge the vertices. Instead, just move up the tip vertices. This way it doesn't create holes in the uv map. Sorry I'm not helping much here.
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