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Post by kittyluvzcow on May 29, 2017 19:38:38 GMT -5
I wanted to remove the pockets from the dress, so I edited both the texture and the mesh. Everything looks fine in blender and on S4S, but in game the pockets are all shiny. My UV's look fine, but I am guessing there is an issue with the mesh itself. Is there any way to fix this?
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Post by kittyluvzcow on May 29, 2017 19:44:15 GMT -5
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Post by inabadromance on May 29, 2017 20:09:21 GMT -5
hi! Please share the .blend and .package files.
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Post by brujah on May 29, 2017 20:24:16 GMT -5
This looks like a normals and UV_1 issue. Make sure all vertexes are welded together in those places. Double check the UV_1 in those places and fix any gaps.
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Post by kittyluvzcow on Jun 8, 2017 8:56:04 GMT -5
Thanks Brujah! That fixed things. I had no idea that I needed to edit the uv_1 as well as uv_0. I'll be sure to remember that in the future.
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Post by Julie J on Jun 8, 2017 8:58:08 GMT -5
Also could be a bumpmap and specular issue. try making those blank and see how it looks
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