Znowie
New Member
Finally gonna create a danish sims channel. :D
Posts: 7
|
Post by Znowie on Jun 2, 2017 11:36:04 GMT -5
Hey all you smart people. Not so much about S4S I think, but hope it's ok. Ok, so, I'm very new at making mods and such (haven't made any yet). I've tried google and searching here, etc, but I just can't find anything about making traits or editing existing traits, that doesn't involve Zerbu's buff and trait factory/mod constructor. I would very much like to edit the vegetarian trait, it seemed pretty easy... seemed... I've got S4S, S4PE, Zerbu's mod constructor and ofc. notepad. Where/how do I find the trait and edit it? I want to make a vegan trait, but not adding additional buffs or such. Only 1 vegan trait exists, and that's with faster gardening etc, just want it as simple as the vegetarian, without cheese and eggs. xD Oh, and not overwriting the vegetarian. Might it be a bit too big a projects I've whirled myself into? LOL Anyway, if anyone want to help, though I'm totally a newbie, I'd be very happy. <3 I'm a quick learner, love to learn and stubborn as h** - in the good way. ;o)
|
|
|
Post by Basemental on Jun 4, 2017 6:43:35 GMT -5
In Sims 4 Studio, click on Tools > Create Empty Package. Then click on Tools > Extract Tuning... Search for "Vegetarian" and extract all the Vegetarian Trait tunings into your package. From there you can probably figure out how they are all tied together. If you just want to edit the text, edit the string tables and create new text entries. You can find a tutorial on how to go about that here: sims4studio.com/thread/3653/change-game-text-used-tuningIf you want to make a new trait, you need to also change the names of all the files in the Data tab of the Tuning and make sure the new Instance Keys generated are linked to each other in all the XML files. When changing the buffs, also make sure that the Sim Data file has the exact same name and Instance Key as the Buff Tuning file. ______ That was a very rough explanation on how to approach this. If you have any experience with how the XML tuning works it will make sense to you. If not, I'd advice you to start with trying out some of the Beginners Guides to Tuning in the tutorial section of this site, which is a nice starting point to make you understand better how it all works. As soon as you figure out how it works, creating a new trait in Sims 4 Studio should not prove to be a problem. Good luck
|
|
Znowie
New Member
Finally gonna create a danish sims channel. :D
Posts: 7
|
Post by Znowie on Jun 4, 2017 10:53:56 GMT -5
In Sims 4 Studio, click on Tools > Create Empty Package. Then click on Tools > Extract Tuning... Search for "Vegetarian" and extract all the Vegetarian Trait tunings into your package. From there you can probably figure out how they are all tied together. If you just want to edit the text, edit the string tables and create new text entries. You can find a tutorial on how to go about that here: sims4studio.com/thread/3653/change-game-text-used-tuningIf you want to make a new trait, you need to also change the names of all the files in the Data tab of the Tuning and make sure the new Instance Keys generated are linked to each other in all the XML files. When changing the buffs, also make sure that the Sim Data file has the exact same name and Instance Key as the Buff Tuning file. ______ That was a very rough explanation on how to approach this. If you have any experience with how the XML tuning works it will make sense to you. If not, I'd advice you to start with trying out some of the Beginners Guides to Tuning in the tutorial section of this site, which is a nice starting point to make you understand better how it all works. As soon as you figure out how it works, creating a new trait in Sims 4 Studio should not prove to be a problem. Good luck Thank you so so much! <3 ^_^ I'm not much into tuning and XML yet (kinda the type of person who skips the first steps, learning as I go ), but I've watched and read some tutorials for it a little, doesn't sound too hard to figure out. :D Otherwise there might be some "XML for dummies" guides. x'D I'll give it a try!If one thing is sure, it is that you can always fail and try again, lol.
|
|
|
Post by creamyfr on Jun 22, 2017 0:42:00 GMT -5
Hello,
In the same register, the smallest line I change in S4S, or even a single letter, is enough to kill my file completely. That is to say that this one does not work once in game and this is valid for all of my mods : no matter how i modify the code in S4S, it becomes dead.
Conversely, I do not have this problem in Package Editor : I used to use it and I never had this problem.
I would like to change the code of a "mod trait" in order to change the emoticone, ie the icon which illustrates the trait. This is a custom mod.
|
|
|
Post by creamyfr on Jul 1, 2017 11:25:09 GMT -5
No one to tell me how to change the icon of custom traits ?
|
|
|
Post by edchuckndoug on Dec 2, 2017 17:54:55 GMT -5
Hey all you smart people. Not so much about S4S I think, but hope it's ok. Ok, so, I'm very new at making mods and such (haven't made any yet). I've tried google and searching here, etc, but I just can't find anything about making traits or editing existing traits, that doesn't involve Zerbu's buff and trait factory/mod constructor. I would very much like to edit the vegetarian trait, it seemed pretty easy... seemed... I've got S4S, S4PE, Zerbu's mod constructor and ofc. notepad. Where/how do I find the trait and edit it? I want to make a vegan trait, but not adding additional buffs or such. Only 1 vegan trait exists, and that's with faster gardening etc, just want it as simple as the vegetarian, without cheese and eggs. xD Oh, and not overwriting the vegetarian. Might it be a bit too big a projects I've whirled myself into? LOL Anyway, if anyone want to help, though I'm totally a newbie, I'd be very happy. <3 I'm a quick learner, love to learn and stubborn as h** - in the good way. ;o)
|
|
|
Post by edchuckndoug on Dec 2, 2017 17:55:13 GMT -5
Is that not a good tool?
|
|
|
Post by Basemental on Dec 5, 2017 5:48:44 GMT -5
Hello, In the same register, the smallest line I change in S4S, or even a single letter, is enough to kill my file completely. That is to say that this one does not work once in game and this is valid for all of my mods : no matter how i modify the code in S4S, it becomes dead. Conversely, I do not have this problem in Package Editor : I used to use it and I never had this problem. I would like to change the code of a "mod trait" in order to change the emoticone, ie the icon which illustrates the trait. This is a custom mod. Ridiculously late reply, but a reply nonetheless... If you want to change it to a custom made icon, you first need to add the actual icon to the .package where you are working on the mod. - Make sure your icon is a .png file with the correct dimensions for icons.
- In S4S, click the "Add" button in the bottom left hand of the screen, and add a DSTImageResource.
- Import your .png image file to the DSTImageResource by using the Import button at the bottom right hand of the screen.
- Go to the Data tab of the Image Resource.
- Open the Hash Generator from the Tools menu, type in a unique value in the Text field, something like Creamyfyr:ThisIsMyCustomIcon0512171132
- Copy the FNV64 value generated from your text.
- Close the hash generator and paste that FNV64 value to the Instance field in the Data tab of your newly created DSTImageResource.
- Copy that Instance Key value, and go to your Trait Tuning.
Now, locate the icon code, change the P value to something of your liking, ie: P="CreamyFyrNewIcon" and paste that instance key you just copyed to the last number after the last ":". Example, for the Dance Machine Trait, the icon tuning looks like this: <T p="InEP02\UI\Icons\Traits\trait_StepChart.png" n="icon">2f7d0004:00000000:2b1d206a4bfd8f2c</T> With the changes I just mentioned it should look like this instead (where the last number is the copied Instance Key from your new DST Image Resource icon): <T p="CreamyFyrNewIcon" n="icon">2f7d0004:00000000:7B6A6F49E1E28EEC</T> You also have to remember to change this info in the corresponding Sim Data file, and make sure that the Sim Data file has the same Instance Key as your Trait Tuning as this is what links the two files together. So, lets say you have made sure that they are sharing the same Instance Key, then open the corresponding Sim Data file and look at the XML tab of said file. Locate the icon tuning here as well. For the trait I used as an example, it looks like this: <T name="icon">00B2D882-00000000-2B1D206A4BFD8F2C</T>
Paste that same Instance Key number from your new DSTImageResource Icon into that last number here so it looks like this: <T name="icon">00B2D882-00000000-7B6A6F49E1E28EEC</T> Hope that helps. Good luck
|
|